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Author Topic: DC Universe Online  (Read 43365 times)
logansan25
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« Reply #60 on: September 03, 2013, 04:23 »

I retest and very well! Grin
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Gildor
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« Reply #61 on: September 03, 2013, 10:05 »

Did you test it with latest version of the game?
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Ultrametal
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« Reply #62 on: September 03, 2013, 12:14 »

any idea where i can get the last version of umodelgui.exe? i need it to checkout dcuo files  Huh?
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logansan25
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« Reply #63 on: September 03, 2013, 23:28 »

Did you test it with latest version of the game?

No, the old....
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LumeKano
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« Reply #64 on: September 27, 2013, 05:40 »

Here ERROR latest version



******** DCHRNPCICOFACCIR101.UPK:  SkeletalMesh3'CHRNPCICOFACCIR101_SKMESH' ****
****
*** ERROR: Unable to serialize 4 bytes at pos=48594944
FFileReader::Serialize:File=NPC.TFC <- FArchive::ByteOrderSerialize <- FCompress
edChunkHeader<<:pos=2E58000 <- appReadCompressedChunk <- FByteBulkData::Serializ
eChunk <- UTexture2D::LoadBulkTexture:File=NPC.TFC <- UTexture2D::GetTextureData
:CHRNPCICOFACCIR101_DIFFUSE <- Upload2D <- UTexture2D::Bind <- GL_NormalmapShade
r <- UUnrealMaterial::SetMaterial:DCHRNPCICOFACCIR101_MAT <- CMeshInstance::SetM
aterial <- CSkelMeshInstance::DrawMesh <- CSkelMeshInstance::Draw <- CMeshViewer
::Draw3D <- CSkelMeshViewer::Draw3D <- CUmodelApp::Draw3D <- Display <- Visualiz
erLoop <- MainLoop <- Main

http://imageshack.us/f/23/7pi5.jpg/
« Last Edit: September 27, 2013, 09:11 by LumeKano » Logged
freemanpro
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« Reply #65 on: February 02, 2014, 09:15 »

I tested last version . Very well work. But textures exported only if export only in umodel viewer ( Ctrl X) . Banch export only 32x32 mips. And no export difuse map ( much files )
« Last Edit: February 02, 2014, 09:23 by freemanpro » Logged
pepsiguy_2
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« Reply #66 on: February 03, 2014, 02:18 »

I tested last version . Very well work. But textures exported only if export only in umodel viewer ( Ctrl X) . Banch export only 32x32 mips. And no export difuse map ( much files )

What? I still get 64x64 while viewing in umodel on any model. Even exporting.
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freemanpro
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« Reply #67 on: February 03, 2014, 11:38 »

look weapons .
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Badascus
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« Reply #68 on: October 15, 2014, 19:46 »

Hey.

Any idea how to use the UI version to load up textures that are located in CookedPC\TextureFileCache, I think thats why I get 64x64 textures that result in blurriness.

Thanks in advance.
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Gildor
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« Reply #69 on: October 15, 2014, 22:18 »

Read the FAQ please (Texture File Cache = TFC). You may find links in readme, GUI (see "Help" menu), and directly on this site.
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pepsiguy_2
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« Reply #70 on: October 19, 2014, 17:06 »

Hi Gildor

on Facepunch.com we discovered for DCUO that it's not the TFC files that are incorrectly read. In DCUO, the TFC files read additional UPK files to get the textures. It was the UPK files that changed and disallowed umodel to work. You can get temporary replacement UPK files from the old version here. http://facepunch.com/showthread.php?t=1376046&p=44744231&viewfull=1#post44744231

They work perfect with DCUO's current TFC files.
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Gildor
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« Reply #71 on: October 19, 2014, 19:00 »

Sorry, I didn't understand anything.
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GameBreaker
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« Reply #72 on: January 11, 2024, 12:02 »

Seems their is an issue with DCUO again, this time with what is read for the textures, as it looks for a file with the word REMAP at the end, instead of the original file now, for some textures.

```
Loading MaterialInstanceConstant CHRPLAEQPTEX02191_MAT from package UNREAL3/DCGAME/COOKEDPC/CHARACTER/GEARGROUP/HELMET/DHELMETENGINEERACR.UPK
Loading package: UNREAL3/DCGAME/COOKEDPC/STARTUP/STARTUP.UPK Ver: 648/6405 Engine: 5859 Names: 415 Exports: 300 Imports: 56 Game: 800026
WARNING: Import(DMT_CHARACTERPRELOAD.DPLAYERGEAR_MAT) was not found
Loading SkeletalMesh3 CHRPLAEQPHLMACR00356_SKMESH from package UNREAL3/DCGAME/COOKEDPC/CHARACTER/GEARGROUP/HELMET/DHELMETENGINEERACR.UPK
Loading Texture2D EARSOCCLUSIONONLY from package UNREAL3/DCGAME/COOKEDPC/CHARACTER/GEARGROUP/HELMET/DHELMETENGINEERACR.UPK
Loading Texture2D CHRPLAEQPTEX02191_00_GEARMASK_TEX from package UNREAL3/DCGAME/COOKEDPC/CHARACTER/GEARGROUP/HELMET/DHELMETENGINEERACR.UPK
Loading Texture2D CHRPLAEQPTEX02191_00_GEARNORM_TEX from package UNREAL3/DCGAME/COOKEDPC/CHARACTER/GEARGROUP/HELMET/DHELMETENGINEERACR.UPK
Loading Texture2D CHRPLAEQPTEX02191_00_GEAROPACITY_TEX from package UNREAL3/DCGAME/COOKEDPC/CHARACTER/GEARGROUP/HELMET/DHELMETENGINEERACR.UPK
Loading Texture2D CHRPLAEQPTEX02191_00_PLAYERGEARFX_TEX from package UNREAL3/DCGAME/COOKEDPC/CHARACTER/GEARGROUP/HELMET/DHELMETENGINEERACR.UPK
Reading CHRPLAEQPTEX02191_00_GEARNORM_TEX mip level 1 (256x256) from UNREAL3/DCGAME/COOKEDPC/TEXTUREFILECACHE/SUIT_MED.TFC
Package SUIT_MED_Remap was not found
Reading CHRPLAEQPTEX02191_00_GEAROPACITY_TEX mip level 1 (256x256) from UNREAL3/DCGAME/COOKEDPC/TEXTUREFILECACHE/SUIT_MED.TFC
Package SUIT_MED_Remap was not found
```

It is odd as well that the remap file is much smaller than the TFC file, which is in MB instead of the remap bin file which is in KB.
So unsure why it is looking for it.

I have included the TFC file, the bin file with the name, and the UPK that references it in a link below:

https://drive.google.com/drive/folders/1g0mG-NToP08mRWY9RwI9mGra4lLntqFD?usp=sharing
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spiritovod
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« Reply #73 on: January 11, 2024, 18:30 »

The game is addressing "remap" files for textures bulk data, which is kind of index for respective tfc, instead of addressing tfc cache directly in usual way. I can only suggest to use some general tfc extractors to extract raw data from tfc cache and convert it. For example, there are id-daemon tools like the one from attachment, and there are also more complex tools with tfc rebuilding functionality (though they would be useless here).

* tfc_exporters.rar (97.92 KB - downloaded 31 times.)
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GameBreaker
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« Reply #74 on: January 11, 2024, 22:50 »

So getting through with the tfc tool you gave me, minus ITEM_SML, which seems to include nothing apparently given the extractor tool goes through it all without giving me an error, and just closes, without creating any DDS files from the TFC file I gave it.
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