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[UE4] Blade & Soul Complete
« on: February 12, 2020, 17:48 » |
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The client for Blade & Soul Complete (UE4 overhaul with content from the level 45 cap) was made available yesterday on NCSoft Korea's website. The game appears to be using UE 4.22. UModel is able to view and extract all data from the PAK files as far as I can tell. It seems like a majority of model data is inside UEXP files. Pak Folder: https://drive.google.com/file/d/1g2mqsD-hdn8F33snuSeyY7SxUBQCb52z/view?usp=sharing
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« Last Edit: February 13, 2020, 16:25 by rabbithole »
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Re: [UE4] Blade & Soul Complete
« Reply #1 on: February 12, 2020, 20:59 » |
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@rabbithole
Could you share the client, or the .pak files?
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Re: [UE4] Blade & Soul Complete
« Reply #2 on: February 13, 2020, 02:48 » |
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I can upload the Paks folder tomorrow if you want. It doesn't seem to be the entire client though. The full thing will be available on the 26th.
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Re: [UE4] Blade & Soul Complete
« Reply #3 on: February 13, 2020, 10:27 » |
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Thanks. The .pak files with te game assets would be great.
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Re: [UE4] Blade & Soul Complete
« Reply #4 on: February 13, 2020, 16:26 » |
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Thanks. The .pak files with te game assets would be great.
Added a link to the Pak folder.
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Re: [UE4] Blade & Soul Complete
« Reply #5 on: February 13, 2020, 20:56 » |
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Thank you for the .pak files, are you willing to share updated .pak files once the game has gone live on the 26th?
EDIT: I really hoped the developers changed there file structure when updating to UE4 but unfortunately they didn't. It's hard to find anything. Were are the skeletal meshes of the creatures located?
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« Last Edit: February 13, 2020, 21:30 by WollieWoltaz »
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Re: [UE4] Blade & Soul Complete
« Reply #6 on: February 14, 2020, 00:22 » |
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Thank you for the .pak files, are you willing to share updated .pak files once the game has gone live on the 26th?
EDIT: I really hoped the developers changed there file structure when updating to UE4 but unfortunately they didn't. It's hard to find anything. Were are the skeletal meshes of the creatures located?
I believe all skeletal meshes are somewhere inside Game\bns\Package. And yes, I will update the link if there is a patch on the 26th.
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Re: [UE4] Blade & Soul Complete
« Reply #7 on: February 14, 2020, 00:53 » |
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That's right but everything is inside Game\bns\Package. That's why it's so hard to find. And all those files have numbers. I haven't found any creature yet.
That's great, thanks again.
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Re: [UE4] Blade & Soul Complete
« Reply #8 on: February 14, 2020, 05:47 » |
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The full thing will be available on the 26th.
Thanks for the heads up and the upload! It'll be available in the sense that they'll upgrade the normal game client? Or It's only a beta at this time? EDIT: I really hoped the developers changed there file structure when updating to UE4 but unfortunately they didn't. It's hard to find anything. Were are the skeletal meshes of the creatures located?
Crap I was hoping for that too, at least with the old UE3 i could organise them as "last modified" and extract only those files... oh well~ Edit: It seems there aren't many creatures arounds at this time. Even by listing them there's only an handful available.
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« Last Edit: February 14, 2020, 15:00 by Ehlyon »
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Re: [UE4] Blade & Soul Complete
« Reply #9 on: February 24, 2020, 15:06 » |
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any one has the AES key for BNS complete,the full client?
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Re: [UE4] Blade & Soul Complete
« Reply #10 on: February 24, 2020, 19:18 » |
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ncsoft has released the full client and I have uploaded it and .paks files to OneDrive-- Link
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Re: [UE4] Blade & Soul Complete
« Reply #11 on: February 25, 2020, 04:47 » |
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Key : 0x383246F1AC0811FC28CE171F3E63C9C9ABCEE137FF1CF1EF4A6B8A47BAB5AA7C
Credit: spiritvoid cs.rin/zenhax
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Re: [UE4] Blade & Soul Complete
« Reply #12 on: February 25, 2020, 14:18 » |
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can someone modify the pak file to make it support Chinese?
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zex4
Newbie
Posts: 4
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Re: [UE4] Blade & Soul Complete
« Reply #13 on: February 26, 2020, 15:22 » |
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heyo guys anybody alrdy installed the B&S Complete ? is vpn needed to connect to korean serevers ?
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san
Silver Sponsor Full Member
Posts: 99
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Re: [UE4] Blade & Soul Complete
« Reply #14 on: February 28, 2020, 16:41 » |
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So are the models now more detailed or is the texture quality improved? From what I saw online, it looks like they have only changed the shading (i.e. less shiny and more PBR like). Can anyone confirm?
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