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Author Topic: [UE4] Blade & Soul Complete  (Read 16656 times)
Ehlyon
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Re: [UE4] Blade & Soul Complete
« Reply #15 on: February 28, 2020, 18:10 »

So are the models now more detailed or is the texture quality improved? From what I saw online, it looks like they have only changed the shading (i.e. less shiny and more PBR like). Can anyone confirm?

I'm no expert and i've yet to thoroughly check the models... but at least texture wise, by checking the old/new DemonGoldBat boss textures; the old one are 1024x1024, new ones are 4096x4096. Size too is quite different 2.429mb the first, 29.653 mb the second, and even by the eyes you can see they're qualitatively different (nothing astonishing tou)
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san
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Re: [UE4] Blade & Soul Complete
« Reply #16 on: February 29, 2020, 21:20 »

Thanks! Might give it a try then.

So are the models now more detailed or is the texture quality improved? From what I saw online, it looks like they have only changed the shading (i.e. less shiny and more PBR like). Can anyone confirm?

I'm no expert and i've yet to thoroughly check the models... but at least texture wise, by checking the old/new DemonGoldBat boss textures; the old one are 1024x1024, new ones are 4096x4096. Size too is quite different 2.429mb the first, 29.653 mb the second, and even by the eyes you can see they're qualitatively different (nothing astonishing tou)
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melody65
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Re: [UE4] Blade & Soul Complete
« Reply #17 on: March 01, 2020, 21:17 »

Anyone have any luck with creating readable uasset files with UE Editor? I was able to do so with 4.22.3 however the physics get wonky on 3D models.
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mage200
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Re: [UE4] Blade & Soul Complete
« Reply #18 on: March 06, 2020, 01:50 »

how you get uasset files if they are compiled pak files , and UE Editor , you used the normal editor?
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Brillix
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Re: [UE4] Blade & Soul Complete
« Reply #19 on: April 01, 2020, 17:23 »

Have anyone any idea how i can found the full architecture of Blade and Soul?
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Brillix
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Re: [UE4] Blade & Soul Complete
« Reply #20 on: April 03, 2020, 11:57 »

PS: Can anyone upload the FULL Client? The Link with der Full Client in this Thread work, but the files are broken?!
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Ehlyon
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Re: [UE4] Blade & Soul Complete
« Reply #21 on: April 03, 2020, 15:33 »

PS: Can anyone upload the FULL Client? The Link with der Full Client in this Thread work, but the files are broken?!

ncsoft has released the full client and I have uploaded it and .paks files to OneDrive--Link

I downloaded the "Full Client" files yesterday, installed it and pointed the client to the launcher (as the launcher hanged while i tried to normally install the game), updated the game and everything was working, what's broken?
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furybns
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Re: [UE4] Blade & Soul Complete
« Reply #22 on: May 04, 2020, 21:14 »

Hey, I'm currently trying to export animations from the paks and I've tried exporting to both ActorX (psa) and glTF 2.0.

For PSA files, when i export this: /Game/bns/Package/00006760/Skill_Standard_JinF_Animset/SW_A_Standard_Skl_blocking_Looping_Move.uasset

I get this error:
assertion failed: strlen(*Anim->TrackBoneNames) < sizeof(B.Name)

ExportObject:Skeleton'00001_JinM_Skeleton' <- ExportObjects <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1183

Gildor explained the issue here.

And for glTF, nothing gets exported. This is the message displayed in the console:
WARNING: ObjectProperty "UAnimSequence4::Animset" was not found
WARNING: NameProperty "UAnimSequence4::SequenceName" was not found
WARNING: BoolProperty "UAnimSequence4::bServiced" was not found
Loading Skeleton JinF_001_Skeleton from package /Game/bns/Package/00002691/JinF_001/JinF_001_Skeleton.uasset
Exporting objects ...
ERROR: glTF animation could be exported from mesh viewer only.
Memory: allocated 219153150 bytes in 645586 blocks
Exported 0/0 objects in 0.4 sec


It fails every time, for all animations, after the Loading Skeleton JinF_001_Skeleton line.

What other options do I have for exporting animations?  undecided
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Gildor
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Re: [UE4] Blade & Soul Complete
« Reply #23 on: May 04, 2020, 21:15 »

ERROR: glTF animation could be exported from mesh viewer only.
Did you read that? If you don't know what does this mean, just watch my recent youtube video.
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AtoLetGo
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Re: [UE4] Blade & Soul Complete
« Reply #24 on: September 11, 2020, 11:49 »

How do I extract the head meshes? Getting the body is easy enough but hunting down the head mesh for Julia is pretty difficult. Quite a few people have managed to do so already. With the most noticeable one being uploaded to sketchfab (https://sketchfab.com/3d-models/julia-bs-toy-vol2-75b70ca389be49c8b11dfdb69134eaf8).

Anyone got any ideas on how to accomplish this? All I could find was references to the morphs.
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Ehlyon
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Re: [UE4] Blade & Soul Complete
« Reply #25 on: June 08, 2021, 07:54 »

I'm posting here the full paks for the new B&S frontline test,
UE 4.25
Key still the same: 0x383246F1AC0811FC28CE171F3E63C9C9ABCEE137FF1CF1EF4A6B8A47BAB5AA7C

Remember to update umodel~

https://www.mediafire.com/file/0vzxa32u8vb1ysc/Paks.7z/file

Link will be up for 1 month only so... get it 'till it last~
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WollieWoltaz
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Re: [UE4] Blade & Soul Complete
« Reply #26 on: June 08, 2021, 11:48 »

Thanks Ehlyon.
File structure is no longer in numerical order right?
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Ehlyon
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Re: [UE4] Blade & Soul Complete
« Reply #27 on: June 08, 2021, 17:31 »

Thanks Ehlyon.
File structure is no longer in numerical order right?

Yeah, Art folder should have all the ingame files, at least now is easier looking for ... things  Cheesy
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WollieWoltaz
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Re: [UE4] Blade & Soul Complete
« Reply #28 on: June 10, 2021, 22:26 »

For some reason i can't unzip 2 .pak files..
"Pak_M_CW_2-WindowsNoEditor.pak" and "Pak_M_CW_3-WindowsNoEditor.pak"
Anyone knows why?
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Ehlyon
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Re: [UE4] Blade & Soul Complete
« Reply #29 on: June 11, 2021, 03:15 »

For some reason i can't unzip 2 .pak files..
"Pak_M_CW_2-WindowsNoEditor.pak" and "Pak_M_CW_3-WindowsNoEditor.pak"
Anyone knows why?

Mmh.. i can unpack them just fine, i used and am using 7zip to compress/unpack them. Lemme know and i'll upload them singularly
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