Hey, I'm currently trying to export animations from the paks and I've tried exporting to both ActorX (psa) and glTF 2.0.
For PSA files, when i export this:
/Game/bns/Package/00006760/Skill_Standard_JinF_Animset/SW_A_Standard_Skl_blocking_Looping_Move.uassetI get this error:
assertion failed: strlen(*Anim->TrackBoneNames) < sizeof(B.Name)
ExportObject:Skeleton'00001_JinM_Skeleton' <- ExportObjects <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1183Gildor explained the issue
here.
And for glTF, nothing gets exported. This is the message displayed in the console:
WARNING: ObjectProperty "UAnimSequence4::Animset" was not found
WARNING: NameProperty "UAnimSequence4::SequenceName" was not found
WARNING: BoolProperty "UAnimSequence4::bServiced" was not found
Loading Skeleton JinF_001_Skeleton from package /Game/bns/Package/00002691/JinF_001/JinF_001_Skeleton.uasset
Exporting objects ...
ERROR: glTF animation could be exported from mesh viewer only.
Memory: allocated 219153150 bytes in 645586 blocks
Exported 0/0 objects in 0.4 secIt fails every time, for all animations, after the
Loading Skeleton JinF_001_Skeleton line.
What other options do I have for exporting animations?
