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Author Topic: Bulletstorm  (Read 22724 times)
Gildor
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« Reply #15 on: February 23, 2011, 15:23 »

I have added a few screenshots.
Also some screens are available on the facebook page.
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Vasyan
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« Reply #16 on: February 24, 2011, 14:50 »

Skeletal mesh and texture is not extracted. Only animation
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Gildor
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« Reply #17 on: February 24, 2011, 14:53 »

There are errors with some animations, try using "-noanim".
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Vasyan
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« Reply #18 on: February 24, 2011, 14:59 »

Animation extracted correctly, But meshes not extracted Sad
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Gildor
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« Reply #19 on: February 24, 2011, 15:03 »

Show me the umodel's log.
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Vasyan
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« Reply #20 on: February 24, 2011, 15:04 »

ERROR: Unable to serialize 4 bytes at pos=3825832
FFileReader::Serialize:File=Lighting.tfc <- FArchive::ByteOrderSerialize <- FCompressedChunkHeader<<:pos=3A60A8 <- appReadCompressedChunk <- FByteBulkData::SerializeChunk <- UTexture2D::LoadBulkTexture:File=CookedIPhone/Lighting.tfc <- UTexture2D::Decompress:Tex=DirectionalMaxComponent0_10 <- ExportTga <- ExportObject:LightMapTexture2D'DirectionalMaxComponent0_10' <- Main
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Gildor
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« Reply #21 on: February 24, 2011, 15:09 »

Are you missing something? What's the file
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CookedIPhone/Lighting.tfc
Huh?
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Vasyan
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« Reply #22 on: February 24, 2011, 15:16 »

Sorry, Gligor, it's my fault, I mixed up the files
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Gildor
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« Reply #23 on: February 24, 2011, 15:17 »

 Grin
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Gildor
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« Reply #24 on: February 24, 2011, 15:52 »

I've fixed umodel compatibility with some Burnout animations (exporter were crashed).
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NexusElite
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« Reply #25 on: February 25, 2011, 06:43 »

Nice job.  Tongue
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Alpha23
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« Reply #26 on: February 15, 2016, 00:11 »

I'm currently taking a look at the PS3 version of the game to check for new music. However, many of the XXX files can't be extracted with umodel. The error message is "assertion failed: unk10 == 1". Here are some samples of files that don't work: http://www9.zippyshare.com/v/VKf5T50s/file.html
Any ideas?
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Gildor
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« Reply #27 on: February 15, 2016, 01:07 »

Please redownload UModel. I've fixed the crash, and also improved support for PS3 audio - UModel will save it as MP3 files instead of "*.ps3audio".
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Alpha23
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« Reply #28 on: February 15, 2016, 01:53 »

Oh ok, thanks, that worked. However I'm wondering about the *.soundnodelooping, *.soundnodecue etc. files that are normally extracted with extract.exe. Can they also be extracted with umodel?
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Gildor
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« Reply #29 on: February 15, 2016, 01:55 »

No. Only SoundNodeWave contains sound data.
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