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Re: Bulletstorm
« Reply #15 on: February 23, 2011, 15:23 » |
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I have added a few screenshots. Also some screens are available on the facebook page.
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Re: Bulletstorm
« Reply #16 on: February 24, 2011, 14:50 » |
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Skeletal mesh and texture is not extracted. Only animation
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Re: Bulletstorm
« Reply #17 on: February 24, 2011, 14:53 » |
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There are errors with some animations, try using "-noanim".
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Re: Bulletstorm
« Reply #18 on: February 24, 2011, 14:59 » |
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Animation extracted correctly, But meshes not extracted
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Re: Bulletstorm
« Reply #19 on: February 24, 2011, 15:03 » |
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Show me the umodel's log.
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Re: Bulletstorm
« Reply #20 on: February 24, 2011, 15:04 » |
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ERROR: Unable to serialize 4 bytes at pos=3825832 FFileReader::Serialize:File=Lighting.tfc <- FArchive::ByteOrderSerialize <- FCompressedChunkHeader<<:pos=3A60A8 <- appReadCompressedChunk <- FByteBulkData::SerializeChunk <- UTexture2D::LoadBulkTexture:File=CookedIPhone/Lighting.tfc <- UTexture2D::Decompress:Tex=DirectionalMaxComponent0_10 <- ExportTga <- ExportObject:LightMapTexture2D'DirectionalMaxComponent0_10' <- Main
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Re: Bulletstorm
« Reply #21 on: February 24, 2011, 15:09 » |
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Are you missing something? What's the file CookedIPhone/Lighting.tfc
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Re: Bulletstorm
« Reply #22 on: February 24, 2011, 15:16 » |
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Sorry, Gligor, it's my fault, I mixed up the files
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Re: Bulletstorm
« Reply #23 on: February 24, 2011, 15:17 » |
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Re: Bulletstorm
« Reply #24 on: February 24, 2011, 15:52 » |
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I've fixed umodel compatibility with some Burnout animations (exporter were crashed).
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Re: Bulletstorm
« Reply #25 on: February 25, 2011, 06:43 » |
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Nice job.
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Re: Bulletstorm
« Reply #26 on: February 15, 2016, 00:11 » |
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I'm currently taking a look at the PS3 version of the game to check for new music. However, many of the XXX files can't be extracted with umodel. The error message is "assertion failed: unk10 == 1". Here are some samples of files that don't work: http://www9.zippyshare.com/v/VKf5T50s/file.htmlAny ideas?
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Re: Bulletstorm
« Reply #27 on: February 15, 2016, 01:07 » |
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Please redownload UModel. I've fixed the crash, and also improved support for PS3 audio - UModel will save it as MP3 files instead of "*.ps3audio".
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Re: Bulletstorm
« Reply #28 on: February 15, 2016, 01:53 » |
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Oh ok, thanks, that worked. However I'm wondering about the *.soundnodelooping, *.soundnodecue etc. files that are normally extracted with extract.exe. Can they also be extracted with umodel?
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Re: Bulletstorm
« Reply #29 on: February 15, 2016, 01:55 » |
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No. Only SoundNodeWave contains sound data.
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