Hullo all,
I'm fiddling about with the .paks from Fable Legends that were recently posted (
https://www.gildor.org/smf/index.php/topic,2867.0.html), and I'm trying to get voicelines and sound assets from it. I can get raw .wem audio from the Wwise .bnk files in the "Sounds" folder, but all the files are completely unlabelled!
After a
long time spent digging for information, it seems that some .uasset files have SoundBankInfo inside them, to help label the files. I can't get Umodel to export these files for the life of me, however. Every time, I get a "exported 0/0 objects" message from the console.
Now, I
know that Umodel can see there's some information stored inside these files, as it says "class statistics: 1 SpeechBank", or "1 WwiseEvent", and I want to know what's hiding in there!
Does anyone have any experience with .uasset files and getting at what's inside? Or am I misunderstanding how audio is getting processed by the game? Any help would be
greatly appreciated, I've been trying to get this working for days!