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Author Topic: View skeleton  (Read 165 times)
Mrpanini
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View skeleton
« on: January 17, 2021, 23:25 »

Hello, i see some topic about the skeleton exporting. And Gildor was saying that was complex to just export the skeleton.

I'm here because i have a problem...
In this game : Insurgency Sandstorm, all the weapons, all the Arms, attachements, etc. Used one single skeleton. BUT, for example, the attachement doesn't have all the bones.

Looks :
Weapons :


Attachements :


Same skeleton, not the same bones. In a topic i see, gildor say : "Find a mesh that use the skeleton and export it".
Yes... But idk if the mesh have all the bones of the skeleton.


Idk if you undestand what i'm saying because my english is very bad, but help me please/
« Last Edit: January 17, 2021, 23:26 by Mrpanini » Logged
Gildor
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Re: View skeleton
« Reply #1 on: January 18, 2021, 10:48 »

UE4 has skeletons in 2 places. Firstly, in mesh - it's not a Skeleton object, but some data embedded into a SkeletalMesh object. You see this skeleton in a viewer, it contains only those bones which are used by the mesh.

Second skeleton is a separate Skeleton object. Mesh has a reference to it, but doesn't use it for anything but animation. The same Skeleton is referenced by each animation track (AnimSequence) which was created for it. This Skeleton is used as a special information for applying animation to a mesh, and it is not visualized or exported directly.

The mesh's Skeleton is used when you press Ctrl+A key: UModel scans all AnimSequence objects in a game and finds those which uses the same Skeleton as a SkeletalMesh, then combines them into internal AnimSet object and attaches to a mesh, so you could see animation in a viewer.
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Mrpanini
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Re: View skeleton
« Reply #2 on: January 18, 2021, 20:45 »

Yes but... In the game : Insurgency sandstorm... All the 2200 animations use the same skeleton. But like you say, mesh don't use all the bones. How i can get the full skeleton.
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Gildor
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Re: View skeleton
« Reply #3 on: January 18, 2021, 21:19 »

I'm unsure if it is possible at all (with UModel).
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Mrpanini
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Re: View skeleton
« Reply #4 on: January 18, 2021, 22:32 »

Daim... This can be very difficult if i wan't to create an other game with the assets  undecided
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Gildor
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Re: View skeleton
« Reply #5 on: January 18, 2021, 22:39 »

I'll think what I can do with that. The initial idea is to add Skeleton viewer, as a empty SkeletalMesh, but it still requires some amount of work.
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Blenux
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Re: View skeleton
« Reply #6 on: January 19, 2021, 06:51 »

I'm sure Mrpanini and others are willing to wait patiently for when you can get around to it Smiley.
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Mrpanini
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Re: View skeleton
« Reply #7 on: January 20, 2021, 00:04 »

I'll think what I can do with that. The initial idea is to add Skeleton viewer, as a empty SkeletalMesh

Do you think, with this idea, we can export the empty Skeletalmesh ?
And yes, i will wait patiently for when you can get around to it   Grin
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