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Author Topic: APB All Points Bulletin: Reloaded  (Read 28859 times)
simkas
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Re: APB All Points Bulletin: Reloaded
« Reply #30 on: September 25, 2011, 14:45 »

I tried opening a contact package and the mesh I got included all of the clothing, but all parts of the skin (the face and all that) were completely transparent. How did you get them to show up like in the pictures?
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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #31 on: September 25, 2011, 14:48 »

I've opened acquired files without extra manipulations.
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simkas
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Re: APB All Points Bulletin: Reloaded
« Reply #32 on: September 25, 2011, 14:49 »

Oh, nevermind, it's just that the textures have certain parts removed using alpha channels and the umodel viewer shows those parts as completely transparent. The models are still fine and all.
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simkas
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Re: APB All Points Bulletin: Reloaded
« Reply #33 on: September 25, 2011, 15:06 »

So the character packages work perfectly now, that's awesome, but could you take a look at the clothing packages too? When I export them, the skeletal mesh that's exported only sometimes contains parts of the actual model, it'd be awesome if there was a way to get the whole thing too. I'm assuming that it takes some parts for the clothing from the default body mesh and kinda morphs them into the needed shape, is there a way to recreate that in umodel?
I've uploaded a few clothing packages, as well as the packages that contain the base body mesh, is there a way to work something out? If not, it's not really much of a problem, but it'd be awesome if there was a way.
http://www.mediafire.com/?m2wlwumaa3nw7no
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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #34 on: September 25, 2011, 15:23 »

What's wrong in provided packages? I see no errors there.
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simkas
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Re: APB All Points Bulletin: Reloaded
« Reply #35 on: September 25, 2011, 15:26 »

There's no errors, but the skeletal meshes they export (and some don't) are only parts of the actual clothing item that they correspond. For example, the boots_functional_kneehigh one only has the very tips of the boots in the skeletalmesh. As I understand, the rest of mesh would get morphed out of the body model, but is there a way to recreate that with umodel? Or is it just something that can't be done by umodel?
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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #36 on: September 25, 2011, 16:32 »

Umodel exports everything what it can. It will not export MorphTargets and "extra weight set" for mesh.
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Kaao
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Re: APB All Points Bulletin: Reloaded
« Reply #37 on: September 25, 2011, 17:17 »

Couldn't reply earlier... Thank you Gildor!
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Synchronicity
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Re: APB All Points Bulletin: Reloaded
« Reply #38 on: October 25, 2011, 05:37 »

Hi just want to thank you for working on and releasing this amazing piece of software, very good of you to do so for free aswell.

Im wondering if anyone can confirm whether it is possible to export custom character models? even without any of the clothing customisation is it at all possible to rip just the basic player model? Many thanks!

edit: and if they are only stored server side would this mean there is no way to reach them? Also by custom characters i mean ones created as your own character in the ingame editor. cheers
« Last Edit: October 25, 2011, 06:03 by Synchronicity » Logged
Synchronicity
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Re: APB All Points Bulletin: Reloaded
« Reply #39 on: November 04, 2011, 01:18 »

Noone able to confirm whether this is possible? would be very much appreciated!
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artisticVibe
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Re: APB All Points Bulletin: Reloaded
« Reply #40 on: March 21, 2012, 12:16 »

Done



So sorry for bumping this old thread, just got to download the game and was trying to see how umodel would work... but I got this error when I tried to export Contact_Bloodrose_BritneyBloodrose.upk

******** Contact_Bloodrose_BritneyBloodrose.upk ********

ERROR: assertion failed: Ar.Game < GAME_UE3

USkeletalMesh::Serialize <- LoadObject:SkeletalMesh'Contact_Bloodrose_BritneyBloodrose.contact_bloodrose_britneybloodrose', pos=2135, ver=547/32, game=801A <- UObject::EndLoad <- UnPackage::CreateExport:Contact_Bloodrose_BritneyBloodrose.upk:0 <- LoadWholePackage:Contact_Bloodrose_BritneyBloodrose <- Main

You're able to view the mesh so I was curious how to go about doing that on the model.

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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #41 on: March 21, 2012, 12:35 »

Sorry, that was a bug appeared due to major changes made to umodel this winter. Fixed it, thank you for the report.
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artisticVibe
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Re: APB All Points Bulletin: Reloaded
« Reply #42 on: March 21, 2012, 13:05 »

Sorry, that was a bug appeared due to major changes made to umodel this winter. Fixed it, thank you for the report.

No sir... I sincerely thank you for all your work Cheesy
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spiritovod
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Re: APB All Points Bulletin: Reloaded
« Reply #43 on: October 05, 2024, 19:26 »

To avoid crashes in recent game versions use specific umodel build from this topic. No actual improvements are done, only added a few fixes for crashes. Some static meshes can't be read correctly, but in most cases they're supplementary assets for collisions and  other things (without UVs and such).


* Clipboard01.jpg (82.31 KB, 2545x1237 - viewed 22 times.)
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darktanz
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Re: APB All Points Bulletin: Reloaded
« Reply #44 on: October 06, 2024, 11:02 »

To avoid crashes in recent game versions use specific umodel build from this topic. No actual improvements are done, only added a few fixes for crashes. Some static meshes can't be read correctly, but in most cases they're supplementary assets for collisions and  other things (without UVs and such).
so i downloaded the file from link you mentioned but when i try to export the model it gives me this error. i am running the exe as admin too

Access violation (C0000005) at umodel_materials.exe+0x746D
ExportSection <- ExportMeshLod <- ExportStaticMeshGLTF <- ExportObject: StaticMesh3'AsylumDistrict_CentralSection_Generic_0001_LOD_3' <- ExportObjects <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based


* 01.JPG (32.15 KB, 540x241 - viewed 13 times.)
« Last Edit: October 06, 2024, 11:04 by darktanz » Logged
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