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Author Topic: Blade & Soul  (Read 184446 times)
Frezona
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Re: Blade & Soul
« Reply #210 on: April 04, 2017, 16:32 »

File?


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godskin
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Re: Blade & Soul
« Reply #211 on: April 04, 2017, 16:35 »

omg suport thxyou very much @gildor
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Gildor
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Re: Blade & Soul
« Reply #212 on: April 04, 2017, 16:43 »


I need a file caused this crash Smiley I don't have files from this game.
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Frezona
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Re: Blade & Soul
« Reply #213 on: April 04, 2017, 17:14 »


I need a file caused this crash Smiley I don't have files from this game.

https://mega.nz/#!SoVlQKRA!ElsRtRBI8DYQMyzgr4i1kOC62Re5GQHgLGnKca9W74U
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Gildor
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Re: Blade & Soul
« Reply #214 on: April 04, 2017, 19:01 »

I've fixed the crash. This AnimSet has garbage in data. UModel will not crash with it anymore, but I can't guarantee that this AnimSet will work correctly.
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Drawing
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Re: Blade & Soul
« Reply #215 on: April 07, 2017, 20:59 »

Thanks gildor for supporting this game  Grin Grin

Guys, since the resources are bad organized ( using kr versions, don't know the other) do you know any tools, way to well organize the resources without climbing from package to package ?
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Frezona
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Re: Blade & Soul
« Reply #216 on: April 08, 2017, 18:17 »

I've tested the models now and still the heads or sometimes the legs textures wont appear.and they are exporting a little bit odd so that they are even hard to find
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Pinstripe
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Re: Blade & Soul
« Reply #217 on: April 11, 2017, 11:59 »

Thanks gildor for supporting this game  Grin Grin

Guys, since the resources are bad organized ( using kr versions, don't know the other) do you know any tools, way to well organize the resources without climbing from package to package ?

I think there is no tool Cheesy
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san
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Re: Blade & Soul
« Reply #218 on: April 17, 2017, 05:03 »

Thanks gildor for supporting this game  Grin Grin

Guys, since the resources are bad organized ( using kr versions, don't know the other) do you know any tools, way to well organize the resources without climbing from package to package ?
On that note, does anyone know the package that contains the mesh and texture for the character faces? I have gone through quite a lot of UPK files and most of them have the character body meshes. I am looking for the face/head mesh for each of the character class...
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X3D
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Re: Blade & Soul
« Reply #219 on: May 09, 2017, 20:55 »

@san I found the face/head psk files in 00007936 but cannot find the textures Smiley any info would be helpful.

Thanks Graeme
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X3D
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Re: Blade & Soul
« Reply #220 on: May 10, 2017, 13:00 »

I found Face textures in 00002665 & 00002688 but when using JinF head, the textures do not map UV correctly. More testing/searching needed Smiley
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san
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Re: Blade & Soul
« Reply #221 on: May 10, 2017, 18:19 »

I found Face textures in 00002665 & 00002688 but when using JinF head, the textures do not map UV correctly. More testing/searching needed Smiley
So far what I found:
GonF: 00002678, 00007936
GonM: 00002776, 00007936
JinF: 00002691, 00007936
JinM: 00002683, 00007936
KunN: 00007936
LynF: 00004022
LynM: 00004048

They all have texture files however some of them are really low res 512x256..Maybe that is what the game has. Like you said, 00007936 have the head mesh for most of the models.

If you find any other packages with the head mesh or textures keep us all posted :-)
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X3D
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Re: Blade & Soul
« Reply #222 on: May 10, 2017, 20:40 »

The JinF from folder 00002691 you found is a more workable .psk head because it has separate face and eye texture, unlike the one in 00007936
The face texture that fits JinF 0002691 is from folder 00028545, but its greyscale almost a bump map, must be a colour version hiding somewhere.
The eye texture that works can be found in folder 00007428.

Getting a bit closer Smiley
 
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Aurorans
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Re: Blade & Soul
« Reply #223 on: May 22, 2017, 03:58 »

Hello, Gildor. I'm new here, and I would like to thank you for your hard work.

After reading about 7 times through this one particular thread, I have come to the conclusion that, most likely, this game is not supported.

Indeed, the latest UEviewer does not seem to want to work with a recent build of Blade and Soul (somewhere between April 15th and May 1st), NA edition.

I also have searched tirelessly all day today using google, in the hopes of finding that CBT1 build.

My results: Empty.

I have searched throughout this website, bladeandsouldojo, using search terms that contain specific filenames, specific folder paths (I actually found the original path name for the CBT1 game, but could not find anything current to download it... dead links such as fileserve and others)

Since I realize that you don't have the CBT or perhaps any version of Blade and Soul, I would like to ask the members here if they perhaps have the old CBT1/CBT3 files  (complete) lying around somewhere.

As my last resort, I am currently downloading the game once more from a korean website, which was provided by another person on this very same thread.

I hope that this Korean Release is the one that is said to be supported by the latest version of umodel, by gildor's own post.

It's a shot in the dark, so my hopes are not high.

Anyway, I am also working on two other projects I would like to share.

I am creating a HUGE list of animations for models of about 4 creatures I have created. So, I am researching various poses for animations, in the hopes that I can aid anyone who is willing to create the models, textures, and animations for me (A massive project worth an estimate grand or more.), as I am not skilled in both mind and understanding on how to make it myself using 3dsmax (There are these things called wireframes, bones, splines, and more. From my understanding so far, each bone can be "transformed" once per frame to create the appearance of movement. However, my research has turned up in mathmatics calculations and knowing how each individual transformation value will change the position, rotation, and scale of a bone, and since each bone is individual in a model, there are countless transformations in one frame, and countless more when multiplied to the number of frames provided... something that I don't have the time, skill, or patience to program...)

So, yeah, basically, a costly first project.

As a second project, I'm working on a children's book.

Sorry if this message was long or had unnessary info in it.
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Gildor
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Re: Blade & Soul
« Reply #224 on: May 22, 2017, 09:09 »

Hi! Welcome here!
What happens when you're opening files from recent game version?
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