Gildor's Forums

Author Topic: [UE4] The Division Resurgence  (Read 456 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 2011


View Profile
[UE4] The Division Resurgence
« on: December 09, 2022, 04:28 »

Game: The Division Resurgence (playmarket (global) / playmarket (sea))
UE4 version: 4.26
AES key: in the same place as usual (link)

Skeletal meshes, textures and animations works fine with the latest umodel build (1589 at the moment). For static meshes use specific build from this topic with game specific override option.

Update: SEA version of the game is using customized package format, therefore you need to extract assets first with respective quickbms script, available in the topic with keys. For more info read sticked topic.


* Clipboard01.jpg (105.21 KB, 2557x1248 - viewed 193 times.)
« Last Edit: June 21, 2023, 00:02 by spiritovod » Logged
IcesX
Newbie
*
Posts: 18


View Profile
Re: [UE4] The Division Resurgence
« Reply #1 on: December 12, 2022, 16:07 »

Loading StaticMesh4 SM_SK_cn_thg_jax_C from package /Game/Anim_Role/Role/Characters/Npc/thugs/cn_thg_jax_C/SM_SK_cn_thg_jax_C.uasset
IntProperty: unknown UStaticMesh4 LODForCollision
******** Loading object StaticMesh4'SM_SK_cn_thg_jax_C.SM_SK_cn_thg_jax_C' ********
*** ERROR: Serializing behind stopper (32702+4 > 32705)
FPakFile::Serialize: file=/Game/Anim_Role/Role/Characters/Npc/thugs/cn_thg_jax_C/SM_SK_cn_thg_jax_C.uexp <- FArchive::ByteOrderSerialize <- TArray::Serialize: 4027/1095049214 <- FStaticMeshLODModel4<< <- TArray::Serialize: 3/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_SK_cn_thg_jax_C.SM_SK_cn_thg_jax_C', pos=3304C, ver=522/0 (unversioned), game=division <- UObject::EndLoad <- LoadWholePackage: /Game/Anim_Role/Role/Characters/Npc/thugs/cn_thg_jax_C/SM_SK_cn_thg_jax_C.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2011


View Profile
Re: [UE4] The Division Resurgence
« Reply #2 on: December 12, 2022, 19:11 »

@IcesX: It should be fixed now in the updated build.
Logged
1803537036
Newbie
*
Posts: 7


View Profile
Re: [UE4] The Division Resurgence
« Reply #3 on: June 20, 2023, 10:25 »

Game: The Division Resurgence (playmarket page)
UE4 version: 4.26 (CBT)
AES key: in the same place as usual (link)

Skeletal meshes, textures and animations works fine with the latest umodel build (1589 at the moment). For static meshes use specific build from this topic with game specific override option.
appMalloc: size=-33554432 (total=37 Mbytes) <- FArray::Empty: 534773760 x 16 <- TArray::Serialize: 0/0 <- FPakEntry<< <- TArray::Serialize: 0/524160 <- FPakVFS::LoadPakIndex <- FPakVFS::ReadDirectory: PakVer=12.0 <- RegisterGameFile: C:\Users\A1\Desktop\Puffer_Paks/Low/BasicPak21.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=C:\Users\A1\Desktop\Puffer_Paks <- Main: umodel_build=1579 based
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2011


View Profile
Re: [UE4] The Division Resurgence
« Reply #4 on: June 21, 2023, 00:05 »

SEA version of the game is using customized package format, it should be extracted first with respective quickbms script. I've updated first post with related info.
It's also possible that global version will start to use updated format at some point as well.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS