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Author Topic: [UE4] The Division Resurgence  (Read 2586 times)
spiritovod
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[UE4] The Division Resurgence
« on: December 09, 2022, 04:28 »

Game: The Division Resurgence (official site / playmarket (global))
UE4 version: 4.26
AES key: in the same place as usual (link)

Use specific umodel build from this topic with game specific override option. With latest specific build you can open packages directly, but if you want to extract some assets, which are not supported by umodel, you can use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic.

Update: SEA version of the game is using customized package format, therefore you need to extract assets first with respective quickbms script, available in the topic with keys.
Update 2: Support for the game is moved to different specific build. Now it also works with customized packages directly without extraction.


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« Last Edit: April 29, 2026, 18:38 by spiritovod » Logged
IcesX
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Re: [UE4] The Division Resurgence
« Reply #1 on: December 12, 2022, 16:07 »

Loading StaticMesh4 SM_SK_cn_thg_jax_C from package /Game/Anim_Role/Role/Characters/Npc/thugs/cn_thg_jax_C/SM_SK_cn_thg_jax_C.uasset
IntProperty: unknown UStaticMesh4 LODForCollision
******** Loading object StaticMesh4'SM_SK_cn_thg_jax_C.SM_SK_cn_thg_jax_C' ********
*** ERROR: Serializing behind stopper (32702+4 > 32705)
FPakFile::Serialize: file=/Game/Anim_Role/Role/Characters/Npc/thugs/cn_thg_jax_C/SM_SK_cn_thg_jax_C.uexp <- FArchive::ByteOrderSerialize <- TArray::Serialize: 4027/1095049214 <- FStaticMeshLODModel4<< <- TArray::Serialize: 3/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_SK_cn_thg_jax_C.SM_SK_cn_thg_jax_C', pos=3304C, ver=522/0 (unversioned), game=division <- UObject::EndLoad <- LoadWholePackage: /Game/Anim_Role/Role/Characters/Npc/thugs/cn_thg_jax_C/SM_SK_cn_thg_jax_C.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
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spiritovod
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Re: [UE4] The Division Resurgence
« Reply #2 on: December 12, 2022, 19:11 »

@IcesX: It should be fixed now in the updated build.
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1803537036
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Re: [UE4] The Division Resurgence
« Reply #3 on: June 20, 2023, 10:25 »

Game: The Division Resurgence (playmarket page)
UE4 version: 4.26 (CBT)
AES key: in the same place as usual (link)

Skeletal meshes, textures and animations works fine with the latest umodel build (1589 at the moment). For static meshes use specific build from this topic with game specific override option.
appMalloc: size=-33554432 (total=37 Mbytes) <- FArray::Empty: 534773760 x 16 <- TArray::Serialize: 0/0 <- FPakEntry<< <- TArray::Serialize: 0/524160 <- FPakVFS::LoadPakIndex <- FPakVFS::ReadDirectory: PakVer=12.0 <- RegisterGameFile: C:\Users\A1\Desktop\Puffer_Paks/Low/BasicPak21.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=C:\Users\A1\Desktop\Puffer_Paks <- Main: umodel_build=1579 based
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spiritovod
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Re: [UE4] The Division Resurgence
« Reply #4 on: June 21, 2023, 00:05 »

SEA version of the game is using customized package format, it should be extracted first with respective quickbms script. I've updated first post with related info.
It's also possible that global version will start to use updated format at some point as well.
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spiritovod
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Re: [UE4] The Division Resurgence
« Reply #5 on: April 29, 2026, 18:37 »

Support for the game is moved to different specific build, since it's using ACL animations now. Also specific build can now work with game packages directly without extraction. Tested on latest PC version of the game, but it should work for mobile version as well.
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