@Drawing: Thanks for testing, added the game to compatibility list in ACL topic.
For reference, the game is using customized packages and you need to extract assets first with respective quickbms script from specific scripts bundle, available
here (for more info read
sticked topic).
Could you please explain how you managed to get quickbms to work with this version of ArcheAge? Everytime I attempt to use quickbms with the game, I get the following error:
- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on
- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file G:\ArcheAge\ArcheAge\game_pak
- open script G:\ArcheAge\unreal_tournament_4_0.4.27e_archeage_war.bms
- set output folder G:\Extract
offset filesize filename
--------------------------------------
Error: incomplete input file 0: G:\ArcheAge\ArcheAge\game_pak
Can't read 4 bytes from offset 000094248c8b1072.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 0% 9460510 57307441152 . offset 000094248c8b1072
Last script line before the error or that produced the error:
306 get DIR_COUNT long TOC_FILE5
coverage file 0 0% 9460510 57307441152 . offset 000094248c8b1072
I'm using the unreal_tournament_4_0.4.27e_archeage_war.bms script from the scripts package and the latest version of quickbms, but it constantly errors.