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Author Topic: [UE4] ArcheAge War  (Read 6994 times)
Drawing
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[UE4] ArcheAge War
« on: May 05, 2023, 19:50 »

Game: ArcheAge War (PC / mobile)
UE4 version: 4.27
AES key: 0xB179A15FBC246D2B758CEC4077C0A582325AD82CF81FD25AE2590E6A063E2F65  (Same key for PC and mobile version). Thanks Cs.rin.ru forum.
Download: https://aw.game.daum.net/aw/

Everything works fine including animations. Just use spiritovod's modified umodel supporting ACL animations
https://www.gildor.org/smf/index.php/topic,8304.msg42970.html#msg42970

Use bms script from the following post to process chunks .pak files before opening with umodel.

For most recent info about the game see this post.


« Last Edit: August 28, 2025, 20:17 by spiritovod » Logged
GDL
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Re: [UE4] ArcheAge War
« Reply #1 on: May 05, 2023, 22:39 »

anyone has the direct link to download the pc installer? I mean the game one not the Daum launcher
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Ehlyon
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Re: [UE4] ArcheAge War
« Reply #2 on: May 06, 2023, 02:52 »

anyone has the direct link to download the pc installer? I mean the game one not the Daum launcher

I'm not too fond to ask this, but i'll second... as the android version do not work with emulators (they're disabled) and for w/e reason my phone won't work.
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spiritovod
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Re: [UE4] ArcheAge War
« Reply #3 on: May 06, 2023, 17:49 »

@Drawing: Thanks for testing, added the game to compatibility list in ACL topic.

Game: ArcheAge War (official site (en) / launcher)

The game is using customized packages - they're supported in specific build mentioned above directly (with game specific override), but if you need to extract assets, which are not supported by umodel, use respective quickbms script from specific scripts bundle, available here. For more info read sticked topic.

Update: Specific build mentioned in the first post now supports game packages directly without extraction, you need to use game specific override.


* Clipboard01.jpg (110.15 KB, 2553x1234 - viewed 777 times.)
« Last Edit: August 28, 2025, 20:09 by spiritovod » Logged
Drawing
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Re: [UE4] ArcheAge War
« Reply #4 on: May 12, 2023, 21:13 »

Archeage War already extracted via quickbms, just load in umodel acl 2.1

Link deleted*
« Last Edit: May 25, 2023, 14:20 by Drawing » Logged
Chrono
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Re: [UE4] ArcheAge War
« Reply #5 on: October 02, 2023, 03:01 »

@Drawing: Thanks for testing, added the game to compatibility list in ACL topic.

For reference, the game is using customized packages and you need to extract assets first with respective quickbms script from specific scripts bundle, available here (for more info read sticked topic).

Could you please explain how you managed to get quickbms to work with this version of ArcheAge? Everytime I attempt to use quickbms with the game, I get the following error:

Code:
- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on

- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file G:\ArcheAge\ArcheAge\game_pak
- open script G:\ArcheAge\unreal_tournament_4_0.4.27e_archeage_war.bms
- set output folder G:\Extract

  offset           filesize   filename
--------------------------------------

Error: incomplete input file 0: G:\ArcheAge\ArcheAge\game_pak
       Can't read 4 bytes from offset 000094248c8b1072.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     0%   9460510    57307441152 . offset 000094248c8b1072

Last script line before the error or that produced the error:
  306 get DIR_COUNT long TOC_FILE5
  coverage file 0     0%   9460510    57307441152 . offset 000094248c8b1072

I'm using the unreal_tournament_4_0.4.27e_archeage_war.bms script from the scripts package and the latest version of quickbms, but it constantly errors.
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spiritovod
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Re: [UE4] ArcheAge War
« Reply #6 on: October 02, 2023, 18:01 »

@Chrono: Questions and issues related to quickbms scripts should be addressed to the rin topic with keys and scripts, along with sample(s) to reproduce those issues.
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yc46525qq
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Re: [UE4] ArcheAge War
« Reply #7 on: August 28, 2025, 11:45 »

This is the new version of the pak file. UModel ACL 2.1 can only open it but cannot perform any operations. cry

https://drive.google.com/file/d/11uKa63hqQQkV37lof3B_4OpCoRl0iE0c/view?usp=drive_link
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spiritovod
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Re: [UE4] ArcheAge War
« Reply #8 on: August 28, 2025, 20:14 »

@yc46525qq: I've added direct support for game packages to specific build, you need to use game specific override (with the game name). But next time make sure that links you're sharing are available for public, because the one from your post is not.

Also added link to the native PC launcher to my base post above, since they've lifted region restrictions for SEA version.
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yc46525qq
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Re: [UE4] ArcheAge War
« Reply #9 on: August 29, 2025, 10:05 »

@yc46525qq: I've added direct support for game packages to specific build, you need to use game specific override (with the game name). But next time make sure that links you're sharing are available for public, because the one from your post is not.

Also added link to the native PC launcher to my base post above, since they've lifted region restrictions for SEA version.

Thank you for your help, sir. I'll be sure to check my links before replying next time.
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