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Author Topic: ARK: Survival Ascended  (Read 3036 times)
spiritovod
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Re: ARK: Survival Ascended
« Reply #15 on: May 03, 2024, 14:01 »

@Aifias: Most textures in the game are virtual ones, which are not currently supported in umodel. But usually you can manually export respective folders to get materials properties and textures, if they're not linked.
« Last Edit: May 03, 2024, 14:04 by spiritovod » Logged
Project_Scarface
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Re: ARK: Survival Ascended
« Reply #16 on: October 21, 2024, 13:50 »

Howdy, I wanted to extract some models from a mod, the mod in cuestion is "Dear Jane" from Ark Survival Ascended, I have tried many things like Umodel and other tools, I think the mods are encrypted and I have read somewhere that it can be decrypted with AES keys, anyway I really want to get my hands on those models and textures because it is a shame that after the animated series came out, Ark Survival Evolved does not have those models and the truth is that I loved the series and I want to play as Bob from the series with the mod skin

My question is, is there a way to extract them or am I going to have to choose to recreate it myself with the sculpting tool in Blender and creating the texture myself?

Thanks in advance
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spiritovod
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Re: ARK: Survival Ascended
« Reply #17 on: October 21, 2024, 19:49 »

@Project_Scarface: Mods were already mentioned on previous page. With specific umodel build you can export at least meshes from them, but most textures are virtual ones, which are not supported at the moment. You can read first post and topics linked there for more info and also view recommended tutorial from tutorials section. See attached example from this mod for reference.


* Clipboard01.jpg (105.72 KB, 2548x1248 - viewed 95 times.)
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Project_Scarface
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Re: ARK: Survival Ascended
« Reply #18 on: October 22, 2024, 11:53 »

Many thanks, I didn’t know, I should have searched a little more, I'm sorry you had to put the links back up. Many thanks, really
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FreohrWK
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Re: ARK: Survival Ascended
« Reply #19 on: March 29, 2025, 05:04 »

Getting this error when trying to open up the paks. Not trying to even open mod files, just trying to get something from base game. Is there any way to exclude the mods without either moving the mod folder or deleting them?

Quote from: Error Message
global.utoc/ucas not found! Put them in the folder with packages

FIOStoreFileSystem::LoadGlobalContainer <- TokArchive <- RegisterGameFile: C:\Program Files (x86)\Steam\steamapps\common\ARK Survival Ascended\ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/1016333_6206402/SkinKAWoodS/Content/Paks/Windows/SkinKAWoodSpakchunk0-Windows.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=C:\Program Files (x86)\Steam\steamapps\common\ARK Survival Ascended\ShooterGame <- Main: umodel_build=1579 based fix113

Edit: okay so i did something i thought would work- it did- which is copy the global utoc and ucas into the skinKAWoodS's pak folder. and it worked. but it only opened up the mods stuff. which is not what i want. I want the base game files, not modded. so something's going on here.

Could it be because the base ShooterGame is in a separate folder from the ArkAscended.exe file and that's what's causing it to error?

« Last Edit: March 29, 2025, 05:55 by FreohrWK » Logged

I've ripped models from SAO:FB, Code Vein, Infinity Blade, Destiny, The First Descendant, ARK: SE+SA, Armored Core, and other games I'm interested in.
spiritovod
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Re: ARK: Survival Ascended
« Reply #20 on: March 29, 2025, 18:39 »

@FreohrWK: It's actually mentioned in the first post, it's recommended to open "Paks" folder directly for this game to avoid issues with server packages. But you have malformed folders structure with mods placed in the middle of nowhere. If extracted properly, most mods would be stored in ShooterGame/Content/Paks/Windows/mod_packages, while base game packages are stored in upper Paks folder. Umodel can find global container in the current folder and one folder up, which is how most UE mods are used (regardless of the game). Alternatively you can manually copy global container files to the folder with packages which are read first, like you did, in that case folders structure can be anything.

Aside from that, they've slightly modified packages for base game. I've updated specific build, it should recognize them properly now. Though I didn't fully test current game version (it's too big), so can't tell about compatibility. At least engine version is still the same (5.2). Feel free to try both generic override and game specific one and report possible issues.
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