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Author Topic: Ninja Gaiden 2 Black  (Read 2322 times)
Haise Sasaki
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Ninja Gaiden 2 Black
« on: January 24, 2025, 21:30 »

Game: Ninja Gaiden 2 Black (steam page)
Unreal engine 5.4
no AES key

https://www.gildor.org/smf/index.php/topic,7906.0.html this build doesnt support it yet but fmodel does

https://www.mediafire.com/file/ornnjflatfmd2rp/Mappings.usmap/file
usmap if needed

Update: Issue with crashes on particular textures should be fixed in latest specific build.
« Last Edit: January 26, 2025, 05:38 by spiritovod » Logged
Ehlyon
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Re: Ninja gaiden 2 Black
« Reply #1 on: January 24, 2025, 22:41 »

The game works with the build you linked in the first post. Only the main characters seems to be unable to be loaded (al least, for what i could try) Read edit.
Textures are Virtual so they won't load.
Animations... only cutscenes one are presents, gameplay one are not (see attached screenshot 2, random enemy lacking animations)
There're some some models/animations refered as "old" maybe a first attempt at converting the game~

Edit:
Main characters loads too, disable textures or they'll crash


* NG2.png (235.23 KB, 1919x1035 - viewed 505 times.)

* immagine_2025-01-24_193037060.png (185.08 KB, 1920x1080 - viewed 327 times.)
« Last Edit: January 25, 2025, 00:09 by Ehlyon » Logged
spiritovod
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Re: Ninja Gaiden 2 Black
« Reply #2 on: January 26, 2025, 05:36 »

This crash on particular textures should be fixed now in the updated build.
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Yancychao
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Re: Ninja Gaiden 2 Black
« Reply #3 on: March 11, 2025, 14:29 »

I went through the posts and related links, and successfully exported the models and textures. However, I couldn't find the animations associated with the character models. I hope colleagues who understand this situation can provide me with an answer. Thank you.
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spiritovod
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Re: Ninja Gaiden 2 Black
« Reply #4 on: March 12, 2025, 02:16 »

@Yancychao: Ehlyon is mostly explained it in his post above. Only cutscene animations has usual format, which can be somehow previewed or exported. They can be found via animation search (Ctrl+A) for already loaded mesh or manually in flat view mode after scan is performed. The rest of animations are not standard animation sequences in most cases - for example, they have animation data stored in texture objects (really), MovieScene objects and such.
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