Gildor's Forums

Pages: 1 ... 5 6 [7] 8 9 10
 61 
 on: May 29, 2026, 01:52 
Started by spiritovod - Last post by Redtarp
Spine assets should be exportable in the updated specific build, mentioned in the first post. Note that if you're exporting the whole folder, there will be texture duplicates (one from actual texture export and one from references in atlas) placed in different folders. Spine export was created in the way it would be compatible with most spine viewers, which expects for all related files to be present in the same folder.

@spiritovod I've been trying to get the spine assets, and I can't seem to find a way to the .atlas and .skel. I'm using umodel_acl_2.1, and anytime I try to export the files in the folder before the textures, nothing is exported, could you help me?

 62 
 on: May 28, 2026, 18:00 
Started by spiritovod - Last post by CosmicDreams
Is it still not possible to grab anything from the final release?

 63 
 on: May 27, 2026, 13:04 
Started by imarceldoe - Last post by DNA
i dont know if this is the spot to ask as its not realllllly technical help but im trying to find the clothes, hats specifically. where are they located?

 64 
 on: May 24, 2026, 21:25 
Started by spiritovod - Last post by spiritovod
@lyutor1945: If I remember correctly, standard skins for playable characters are available under Characters\PC\MESH\PRESET with in-game names. From there you can see character's code and use it to find customized parts under Characters\PC\MESH\code and different places via flat view. It's always recommended to check if you can find some related assets by using sensible names in flat view mode, for example "Ines". If you find something, click on the asset once without opening it, then switch back to tree view, it will open folder with that asset.

 65 
 on: May 24, 2026, 16:11 
Started by spiritovod - Last post by lyutor1945
Sorry for asking a stupid question, but where is the Ines model located? I'm tired of searching for it

 66 
 on: May 22, 2026, 03:52 
Started by spiritovod - Last post by spiritovod
@lhgaicxx: It should be fixed now in the updated build. Though additional testing is needed, not sure that the fix will not break things in other games.

 67 
 on: May 21, 2026, 21:09 
Started by spiritovod - Last post by spiritovod
@jeenynz: Make sure you're using latest specific build and select correct engine version, because I can't reproduce the issue (or other possible issues) on latest korean version of the game, and the key didn't change either. It's also possible that your files are somehow corrupted, try to verify the installation in the launcher as well.

 68 
 on: May 21, 2026, 12:52 
Started by spiritovod - Last post by jeenynz
Steam release in July

Since the update on 5/20, an error occurs when opening the model

OodleLZ_Decompress returned 0
appDecompressOodle <- appDecompress: CompSize=23177 UncompSize=65536 Flags=0xFD Bytes=959D <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /AION2/Content/Character/Player/GF/Armor/0003/GF_0003_T04/GF_0003_T04_Body.uasset <- UnPackage::UnPackage: /AION2/Content/Character/Player/GF/Armor/0003/GF_0003_T04/GF_0003_T04_Body.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /AION2/Content/Character/Player/GF/Armor/0003/GF_0003_T04/GF_0003_T04_Body.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix237


 69 
 on: May 21, 2026, 09:46 
Started by spiritovod - Last post by lhgaicxx
An error occurs halfway through the export process, although some of the content has already been successfully exported. Is there a solution for this?

 70 
 on: May 17, 2026, 10:25 
Started by spiritovod - Last post by mark2580
@spiritovod
Well, most often, yes, you can look at the file prefix, but not all developers are so "correct." I've often come across games that don't adhere to this. Thanks for the answer. Still, this list mode with columns is much more convenient than Fmodel, which doesn't have this at all. I'm very glad that Umodel now works well with UE5.

Pages: 1 ... 5 6 [7] 8 9 10
Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS