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91
on: August 29, 2026, 15:37
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Started by spiritovod - Last post by Lyws
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@spiritovod:Can UModel export these files under the Morph folder?
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92
on: August 28, 2026, 22:39
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Started by spiritovod - Last post by spiritovod
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@Lyws: Override option only affects decryption here, aside from that they're using more or less stock engine. Therefore it's possible to open any game version after extraction with generic engine override (instead of game specific override, which is always tied to particular engine version). Anyway, I've added separate override for latest game version on 5.7 to specific build and updated the first post with respective info.
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93
on: August 28, 2026, 18:24
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Started by spiritovod - Last post by Lyws
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Today, the game has been updated to version 0.9.0. The BMS script can decompress the game files, but UModel cannot view the decompressed game files. Meanwhile, UModel can directly open the original game files, but it also cannot view the models.(Use the game specific override). After selecting UE version 5.7, I can view the files after decompressing the BMS script
appMalloc: size=1952934242 (total=55 Mbytes) <- FArray::Empty: 1952934242 x 1 <- FString<< <- FPackageFileSummary::Serialize4 <- FPackageFileSummary<<: Ver=0/0 <- UnPackage::UnPackage: /Paralogue/Content/Characters/ADA/Body/MESH_ADA_Body.uasset, ver=530/0, game=love <- UnPackage::LoadPackage(info): /Paralogue/Content/Characters/ADA/Body/MESH_ADA_Body.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix280
appMalloc: size=1952934242 (total=22 Mbytes) <- FArray::Empty: 1952934242 x 1 <- FString<< <- FPackageFileSummary::Serialize4 <- FPackageFileSummary<<: Ver=0/0 <- UnPackage::UnPackage: Paralogue/Content/Characters/ADA/Body/MESH_ADA_Body.uasset, ver=530/0, game=love <- UnPackage::LoadPackage(info): Paralogue/Content/Characters/ADA/Body/MESH_ADA_Body.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix280
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94
on: August 28, 2026, 15:57
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Started by spiritovod - Last post by spiritovod
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@Huwei: If you've copied all generated output to "Paks" folder (both pak and utoc files) and then selected game specific override in umodel (with the game name), then take a look at umodel logs while opening the game - there maybe warnings about incorrect key, which means you're using wrong key. Issues with keys and requests for their update should be addressed to the topic with keys as well.
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95
on: August 28, 2026, 07:21
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Started by spiritovod - Last post by Huwei
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I used a tool to generate a UTOC file, moved it to the Paks folder, but still couldn't open it using UModel. Is my operation incorrect?
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96
on: August 27, 2026, 17:07
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Started by spiritovod - Last post by spiritovod
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The game has been upgraded to 5.7 engine. Added respective override to specific build and updated the first post.
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97
on: August 27, 2026, 00:46
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Started by Modphex - Last post by Modphex
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@Modphex: For this game you need to use specific build from this topic for everything to work - no special override is required, simply choose proper engine version. You can also use it for any UE4 game, it has some improvements over official build for generic cases. It's also possible to use build from this topic if a game doesn't use ACL animations, but even in that case there will be respective warning in logs without crashing. Ah yes, with that build it works perfect!... Thank you so much! Greetings. 
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98
on: August 26, 2026, 20:12
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Started by Modphex - Last post by spiritovod
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@Modphex: For this game you need to use specific build from this topic for everything to work - no special override is required, simply choose proper engine version. You can also use it for any UE4 game, it has some improvements over official build for generic cases. It's also possible to use build from this topic if a game doesn't use ACL animations, but even in that case there will be respective warning in logs without crashing.
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99
on: August 26, 2026, 19:16
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Started by spiritovod - Last post by spiritovod
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@bbddbbdd: Like explained in the first post and some posts above, you need to generate additional utoc files, without them most game resources will not be recognized by umodel. If you have questions related to the tool usage or quickbms script usage, they should be addressed to the topic with keys.
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100
on: August 26, 2026, 17:04
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Started by spiritovod - Last post by bbddbbdd
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Is the KEY incorrect? This is the public‑beta build. When I open it, there are barely any resources inside, yet no errors are thrown.
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