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91
on: May 05, 2026, 14:14
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Started by spiritovod - Last post by spiritovod
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@andrew21022: All issues with things provided at rin forums should be addressed there (like encryption related questions or uploads of any kind), such posts are usually removed from this forum in most cases. You can read part of the forum rules regarding requests here and my clarification of that rule here, which is also mentioned in the sticked topic.
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92
on: May 05, 2026, 14:06
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Started by spiritovod - Last post by spiritovod
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@andrew21022: If you have crashes or other issues, which are not mentioned in the topic with current limitations and known issues, feel free to report them, for example for crashes there is copy button in crash window. If you mean some general features, unfortunately there is no ETA for them, I'm only providing fixes for existing ones at the moment.
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93
on: May 05, 2026, 06:40
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Started by Joshhhuaaa - Last post by Joshhhuaaa
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@spiritovod Sorry to ask again, did you ever get a chance to check SCCT Versus animation packages? I remember you mentioned a while back you might take a look when you had time, but totally understand if you've been busy with newer releases. I assume they're similar to the first two games, which your UModel build already supports, since SCPT/SCCT Versus is still mostly vanilla UE2. I know SCCT single-player is a different story due to the engine overhaul, so I'm not expecting support for that. If it's not an easy add, no worries. I'm mainly asking because I'm looking to import/modify animations for SCCT Versus, and being able to export the originals would help a lot. Thanks. 
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94
on: May 05, 2026, 01:54
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Started by spiritovod - Last post by andrew21022
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any chance to download this game from somewhere now? Backup for current beta client is no longer available in the game topic at rin forums
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95
on: May 04, 2026, 22:08
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Started by Skykila - Last post by Skykila
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@Skykila: Thanks, it should be fixed now in the updated build. Skeletal meshes and textures are loaded differently as well, because some old workarounds were removed and replaced with more generic parsing, which may cause such issues. I don't test everything for such large games, usually it's randomly selected 50-100 assets of the same type.
Great! Everything is working perfectly. Thank you so much!
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96
on: May 04, 2026, 19:33
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Started by spiritovod - Last post by spiritovod
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@imbachoii: It should be in /data/data/package.name (package name depends on the game version, mhadv is global one, mho is chinese). In rare exceptional cases when data is hidden in priv-app or somewhere else, just use search function from the root folder for either package name or project name (which you can see in Android/data/package.name, even if it's empty). Needless to say, root privileges are required for all of this to work.
And also next time please address such questions to android/iOS communities, since they're rather related to platform specific things, not to the game itself.
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97
on: May 04, 2026, 18:04
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Started by Skykila - Last post by spiritovod
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@Skykila: Thanks, it should be fixed now in the updated build. Skeletal meshes and textures are loaded differently as well, because some old workarounds were removed and replaced with more generic parsing, which may cause such issues. I don't test everything for such large games, usually it's randomly selected 50-100 assets of the same type.
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98
on: May 04, 2026, 15:28
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Started by Skykila - Last post by Skykila
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******** Loading object SkeletalMesh4'BG0032_00.BG0032_00' ********
ERROR: assertion failed: LODModels.Num() == LODInfo.Num()
USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'BG0032_00.BG0032_00', pos=F581, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage: /End/Content/GameContents/Character/Environment/BG0032_00_01Code_Standard/Model/BG0032_00.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
Oddly enough, the error isn't related to the animation, but to the skeletal mesh. In my opinion (although I'm not sure), it wasn't there beforeā¦
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99
on: May 04, 2026, 08:14
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Started by Skykila - Last post by Skykila
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@Skykila: I've updated specific build for Intergrade to latest base build and reworked it a bit. Now it's possible to export animations from tree view like for other games. Also native animations should be loadable as well, though I couldn't find any for tests (there were very few of them, most likely some leftovers). Though some things could be broken in the process, feel free to report possible issues.
Thank you so much! I'll try it out today and let you know if I have any problems.
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100
on: May 04, 2026, 07:36
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Started by spiritovod - Last post by imbachoii
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I already have rooted phone the problem is I don't know where specifically the game file stored :/ I'm using mixplorer and I dm you here hoping you would reply.
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