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Author Topic: Gears of War 3 retail  (Read 51571 times)
coopmaster
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« Reply #15 on: October 09, 2011, 23:15 »

how come the animation is still is still messed up as some just the head goes in the body and some its just really screwed up.
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NexusElite
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« Reply #16 on: October 14, 2011, 09:22 »

What the problem? (sorry, I have no files so I cannot find it by myself)

Something about the uv, you mention, the error was, that the mesh would be everywhere, ruin up. Like vertex would be scramble up.
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Gildor
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« Reply #17 on: October 14, 2011, 09:32 »

What about screenshot of the problem?
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coopmaster
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« Reply #18 on: October 15, 2011, 02:26 »

so im guessing gildor that your not going to fix the animation at all.
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Gildor
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« Reply #19 on: October 15, 2011, 09:53 »

I can easily fix animations in umodel's viewer. But it is not possible to fix them in context of psa file format - it is not suitable for such things.
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prim8
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« Reply #20 on: October 19, 2011, 05:47 »

All of my textures are non higher then 15 kb and some characters cant even be extracted HELP!!



Almost all of the characters work for me, execpt the DLC characters. And I only have the proper textures of summer marcus fenix
« Last Edit: October 19, 2011, 05:59 by prim8 » Logged
Gildor
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« Reply #21 on: October 19, 2011, 08:03 »

Look at the log! There is a message "CharTextures.tfc is missing". That's your problem.
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prim8
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« Reply #22 on: October 20, 2011, 01:04 »

But does it mean that I need a different version of the full game or something? Or do I need to look in a different file
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Gildor
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« Reply #23 on: October 20, 2011, 08:02 »

Umodel should see complete game distribution (Cooked* directory). Situation on screenshot looks like you were copied a few files into the separate directory and started umodel there (it's pity that this method is propagated by most third-party tutorials made by people who don't know how to use umodel).
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NexusElite
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« Reply #24 on: October 21, 2011, 01:25 »

What about screenshot of the problem?

Here's the error, my bad, almost forgot about it

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Gildor
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« Reply #25 on: October 21, 2011, 08:26 »

There was similar problem with SkeletalMesh, I've fixed it some time ago.
I've found the same problem yesterday by myself in recent UDK packages. Hope I could fix that in next weekend.
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Gildor
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« Reply #26 on: October 21, 2011, 22:34 »

This mesh has 22k triangles, this is 66k indices (more than 64k). I've added support for large triangle counts. Please try the new umodel version.
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NexusElite
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« Reply #27 on: October 22, 2011, 05:44 »

This mesh has 22k triangles, this is 66k indices (more than 64k). I've added support for large triangle counts. Please try the new umodel version.

The picture i sent, was the current update, the Sep 25th umodel.
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Gildor
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« Reply #28 on: October 22, 2011, 09:13 »

Huh?
Did you tried updated umodel version or not?
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NexusElite
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« Reply #29 on: October 23, 2011, 14:28 »

Huh?
Did you tried updated umodel version or not?

Ah yes, just tried the oct21 one, and it works great. Thanks once again.

So far, none of them show the mesh error.
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