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Poll
Question: What's the major usage of umodel for you?
100% viewer - 12 (7.4%)
75% viewer, 25% exporter - 3 (1.8%)
50% viewer, 50% exporter - 34 (20.9%)
25% viewer, 75% exporter - 42 (25.8%)
100% exporter - 72 (44.2%)
Total Voters: 143

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Author Topic: What's the major usage of umodel for you?  (Read 25197 times)
Gildor
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« on: July 29, 2009, 12:05 »

Just a statistics for me.
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Ringwood
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« Reply #1 on: August 13, 2009, 21:04 »

I'm trying to port Unreal Tournament 2003/4 weapons to Unreal 1 using uModel Cheesy (And about 5 other programs Tongue )
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NullReferenceException
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« Reply #2 on: August 15, 2009, 03:02 »

I am exporting the models into maya and rendering stills for a comic.
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interloko
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« Reply #3 on: August 15, 2009, 10:17 »

I am exporting the models into maya and rendering stills for a comic.
how do you do that?
i load the md5 in 3ds and then export it as obj. is there a better way?
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pixellegolas
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« Reply #4 on: August 15, 2009, 12:41 »

if maya don't have md5 it should at least be able to import fbx with bones and all but this is off-topic


I use models in my own engine to try out how things look and also to learn more about character modeling
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Ace-Angel
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« Reply #5 on: August 16, 2009, 12:21 »

Yeah, I learn from character modeling.

The Turok game especially thought me alot for FPS-type game, and now, with games like Tera or other MMO's coming out, I'm hoping to learn how next-gen games are created, especially in the MMO's department.

Problem is, many Tutorials are becoming old very fast, like in 6 months, the video I had from Gnomon is suddenly obsolete and useless. Games however...they always teach you something new  Wink

With that said, the only thing I have to say is Thank you, hehe.
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pixellegolas
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« Reply #6 on: August 17, 2009, 00:15 »

ace, a video showing 3d in general can never be outdated. That is the biggest problem with some people starting with 3d, they start sculpting in zbrush without even knowing anything about polycount, seams, edge flow etc. Once you know the basics (through a gnomon dvd or someting else) you will know stuff better, so always have those old dvds Smiley The best so far is 3ds game development modeling for unreal according to me, ALOT of tips

sorry for off-topic Smiley
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huckleberrypie
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« Reply #7 on: August 25, 2010, 13:21 »

I mostly use Umodel for modding UE games, as well as extracting characters for me to port them to GTA. Here's a test video showing my efforts in modding the Unfortunate Events game:
http://www.youtube.com/watch?v=zmQb6fBxKiQ
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Dijon
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« Reply #8 on: August 29, 2010, 06:13 »

I'm using it to help me learn how to use the UDK.
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Nobby76
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« Reply #9 on: April 26, 2011, 17:51 »

I use it to export the models , so i can import them into another 3d package ( usually lightwave or poser ) for stills or animations.
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daletucker
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« Reply #10 on: May 24, 2011, 00:54 »

I use umodel to export and convert such models to be used in an external open-source posing program called XNALara. I'm not the only person to do so - infact, it's quite popular.

You can find out about XNALara here: http://www.tombraiderforums.com/showthread.php?t=147100
You can also explore the hundreds of models already ported here (not just using umodel): http://www.tombraiderforums.com/showthread.php?t=151335

Of course it was primarily just to be used with posing "Tomb Raider Underworld" characters/models but has since evolved into a large community, and umodel has only helped improve it's success and we, I'm sure, are grateful for such. I, atleast, hope to continue using programs such as umodel to bring more characters & models over to XNALara. Cheesy
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Gildor
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« Reply #11 on: May 24, 2011, 01:02 »

Good luck with your project Smiley
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daletucker
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« Reply #12 on: May 24, 2011, 01:04 »

Thanks. Cheesy
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Rean
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« Reply #13 on: June 06, 2011, 01:15 »

i export models and import them to Heroes of Newerth game.
15 models and counting.
your program is amazing.
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anydream
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« Reply #14 on: September 14, 2011, 06:13 »

Enjoy the pretty models, and use them to make own games  Wink

做自己的游戏  Cheesy
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