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Author Topic: Bless-closed beta  (Read 60755 times)
Jakuza
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« Reply #75 on: May 31, 2014, 11:39 »

Thanks Troll Dude
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marek2410
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« Reply #76 on: August 14, 2014, 14:59 »

Please reupload part 6 Smiley
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freakprince
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« Reply #77 on: August 15, 2014, 00:46 »

New closed beta 2 client available at the site, if some korean guy can grab it please post it here
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Attack44
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« Reply #78 on: November 10, 2014, 22:23 »

New CBT2 client available at http://bless.pmang.com/

Can one upload the Client?
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sylar
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« Reply #79 on: November 23, 2014, 07:14 »

New CBT2 client available at http://bless.pmang.com/

Can one upload the Client?
by chrrox
to Download the game without an account

https://www.sendspace.com/file/bxkl8l

extract these folders to

C:\Neowiz\Pmang\

then run this from command line


Code:
"C:\Neowiz\Pmang\Launcher\launchern.exe" GiveMe3dModels QT 0 http://dl.pmang.com/bless/version.ini 347

« Last Edit: November 23, 2014, 07:28 by sylar » Logged
SixSense
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« Reply #80 on: November 30, 2014, 02:48 »

Thank you sylar. Is downloading..  Grin



BLESS.. Here I come! Jack the Ripper is here!  Grin
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Attack44
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« Reply #81 on: December 07, 2014, 00:53 »

Many thanks sylar for your post. Smiley
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LunaDial
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« Reply #82 on: January 08, 2015, 01:06 »

Had anyone the problem with importing the .psk into 3d software, but no texture?

.mat file must not have been read correctly or something, since it says it cannot find it when loading. When importing from the AN folders (with skeleton), no textures there, only in CH (where only one bone exists), but textures do not match either.
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Pinstripe
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« Reply #83 on: January 11, 2015, 14:41 »

Yeah, textures are in CH folders.. 3d software can't load it cause model and texture are not in the same folder. Try put textures to the same folder as model. I'm use 3ds max and work for me.
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pixellegolas
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« Reply #84 on: January 12, 2015, 03:07 »

I dont remember the name but recursive in the plugin and point to root folder of game and the plugin will find it automatically. Its an option further down
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LunaDial
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« Reply #85 on: February 12, 2015, 23:06 »

Ok, I used recurse option and that'd work.

Had you guys figured out how to attach head and weapon? In TERA, they at least have dummy sword arm bone to attach weapon to. Here... I cannot figure it out. Weapons from AN folder have "BN_WP" as their bone, weapons from CH have "joint_mesh." Attaching weapon to hand is bizarre! There is no bone to attach to that makes the weapon directly in the palm. Hand is the closest one, and doing it that way attaches it to wrist. Hahaha...

Head is also weird. Attaching face to neck gives bizarre results. Maybe someone else had better luck? Right now, all my people just have to be headless, I guess.

[вложение удалено Администратором]
« Last Edit: February 12, 2015, 23:25 by LunaDial » Logged
Winterwolf
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« Reply #86 on: February 26, 2015, 22:15 »

 hi i just wanna to know more about "recursive in the plugin and point to root folder of game"  is that a feature in unmodel gui or a special plugin for 3d studio max~ when i work with the static mesh many mesh is not showing texture even when i put the texture file in the same folder. do you guys experience the similar problem? will recursive option solve this problem?
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Gildor
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« Reply #87 on: February 26, 2015, 22:24 »

Hi.
First of all, you should check your mesh in umodel's viewer mode - if it is displayed textured, it should be textured in Max as well (of course, if export and import were performed correctly). If mesh is not textured in umodel - it will not be textured in Max too.
If mesh is textured, and you've exported everything - set texture path in Max pointing to root directory of all exported assets, enable "recurse" (perhaps I need to remove this checkbox at all, and keep it always enabled), and then import mesh.
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Winterwolf
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« Reply #88 on: February 27, 2015, 06:19 »

got it thanx~
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Chawki
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« Reply #89 on: February 27, 2015, 19:01 »

i have download files how can i extract it please ?

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