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Author Topic: Fortnite  (Read 279128 times)
Golden Gaze
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« Reply #1665 on: January 02, 2021, 03:48 »

Thank you so much!
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Golden Gaze
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« Reply #1666 on: January 02, 2021, 04:13 »

I just finished trying what you had suggested, but unfortunately it doesn't work, which has most likely been the case since the Fortnitemares update. Thank you for the help though.
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logansan25
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« Reply #1667 on: January 10, 2021, 23:26 »

Thanks, added to the first post.

Anybody get extracted models from marvel? Wolverine for example or Sentinels...

Yeah I got him.. well at least i know what name he is under.. its wasabi  Grin

And Sentinels from Marvel too?
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fortnighter
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« Reply #1668 on: January 11, 2021, 23:57 »

Hi guys, I'm encountering an error when trying to export a pick axe.
I'm using the latest version of Umodel (Overide game detection + Selecting UE 4 + 4.26 version), along with the updated keys found elsewhere on this forum.

But trying to extract for example the Eon Blades mesh I get this error

Quote
assertion failed: LODModels.Num() == LODInfo.Num()

USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Racer_Zero_Axe.Racer_Zero_Axe', pos=CE1E, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Weapons/FORT_Melee/Pickaxe_RacerZero/Meshes/Racer_Zero_Axe.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1487

I just need the mesh. Would appreciate any feedback at all.
Thanks!
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Gildor
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« Reply #1669 on: January 12, 2021, 00:09 »

You should use UE4.27, not 4.26.
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fortnighter
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« Reply #1670 on: January 12, 2021, 00:25 »

You should use UE4.27, not 4.26.

Dude you're a lifesaver. I spent over an hour troubleshooting different things. Who would have thought it was a simple version change. Thank you so much!
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crypt
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« Reply #1671 on: January 13, 2021, 03:29 »

hi, i'm testing umodel 1487 version and i always get the same error message oo2core_5_win32.dll when trying to visualize the mesh, did you find any solution on this? thanks for the progress of the project.
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Juso3D
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« Reply #1672 on: January 13, 2021, 10:39 »

hi, i'm testing umodel 1487 version and i always get the same error message oo2core_5_win32.dll when trying to visualize the mesh, did you find any solution on this? thanks for the progress of the project.

That's because of the new file format Epic are now using.
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Tomy73
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« Reply #1673 on: January 13, 2021, 22:18 »

I think Blenux have reason.
Here same error message oo2core_5_win32.dll
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crypt
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« Reply #1674 on: January 20, 2021, 01:06 »

Thank you very much Blenux, now it works perfect, sometimes it crashes but nothing important, greetings
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kngklla
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« Reply #1675 on: February 03, 2021, 02:56 »

Hi All,

Getting a bad memory allocation error when trying to export a sound. I tried UE4.26 and 4.27, checked the box for Sound after launching umodel. I searched the forum and it seems that sound exports may be broken. Is that right?

I tried UE4.26 and 4.27, checked the box for Sound after launching umodel

Error attached. Any help is much appreciated. Really just trying to export a sound so I can see what audio format Fortnite provides them in. Thanks!


* umodelerror.png (17.96 KB, 636x215 - viewed 228 times.)

* umodelerror2.png (58.04 KB, 979x512 - viewed 203 times.)
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Juso3D
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« Reply #1676 on: February 03, 2021, 10:08 »

They are .OGG

Extracted using FModel.

Check attached below.

* Destructible_Gas_Pump_Burn_Loop.ogg (143.13 KB - downloaded 82 times.)
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Dex
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« Reply #1677 on: February 09, 2021, 07:29 »

Does anyone here know the model/texture locations for that little device you get from shakedowns? Smiley
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Juso3D
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« Reply #1678 on: February 09, 2021, 12:51 »

Game/Gadgets/Assets/Minimap_Device/
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Gildor
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« Reply #1679 on: February 09, 2021, 21:11 »

Hi guys.

I'm working on animation retargeting, and I need a sample pair(s) "mesh - animation" which is broken the most. For instance, a playable mesh which has broken emote animation (arms has a wrong angle etc).
The face shouldn't be taken into account for dance animations, it will be wrong, and I already fixed it in my internal build.

I don't know if "Guardians of the Galaxy" models are still in game, but if so - I can suppose the Rocket model must be broken because of possibly different skeleton proportions. Anyway, I'm not aware of locations of any of those models, except "standard" models and Cratos. I've played with "breakdance" animation on Cratos model, and unfortunately (haha) it works fine even without retargeting - the only face bones were broken.

Thanks.
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