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Author Topic: Fortnite  (Read 290152 times)
Gildor
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Re: Fortnite
« Reply #1740 on: July 13, 2021, 09:43 »

@Gildor: It seems like a different issue. I've checked it and mentioned animations works fine in official 1556 build, but crashes with unversioned properties error in 1562...
I have local changes in UnObject4.cpp, with unversioned properties updated for UE4.27. This doesn't match Fortnite, but I didn't bother rolling back (huge) changes before providing a build, as it didn't work with recent Fortnite anyway. I can't commit these changes too - it will break YOUR builds.
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spiritovod
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Re: Fortnite
« Reply #1741 on: July 13, 2021, 16:37 »

@Gildor: I don't quite understand how your commits can break my builds, considering that they're based on older revisions and I can roll back certain changes manually if needed. You shoudn't be bothered with it, really.
My concern is that 1556 didn't have any workarounds for Fortnite like before (at least, not for animations), nor do 1562. If some animations doesn't work now, does it mean that original implementation of unversioned properties was not aimed for general 4.26 games but Fortnite specifically - or that current implementation of them is not backward compatible with general 4.26 games -  or it's something else, like their specifics in the particular game. It's hard to tell, because apparently Fortnite is the only known game with unversioned properties that works in stock umodel, which is not enough for any kind of conclusions.
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Gildor
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Re: Fortnite
« Reply #1742 on: July 13, 2021, 18:36 »

I don't remember. I think 4.26 was in sync with Fortnite, until the engine was released. Now, 4.27 is in preview state, I've added some properties for it to UModel (local changes). But those are entirely not matching Forntite. These changes affects animation, static and skeletal meshes, may be textures too (i.e. everything). The changes are activated with Game=UE4.27, what's used for Fortnite, so there's a conflict.
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punkeen
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Re: Fortnite
« Reply #1743 on: July 29, 2021, 23:36 »

Hello! New Fortnite pose animation. (Last Umodel) Please Fix:
Memory: bad allocation size -2139095040 bytes
appMalloc: size=-2139095040 (total=130 Mbytes) <- FArray::Empty: 1107427328 x 64 <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UAnimSequence4 <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'BuffCatFan_Female_Idle.BuffCatFan_Female_Idle', pos=B93, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Game/MainPlayer/Menu/BR/CustomSkins/_S17/BuffCatFan/BuffCatFan_Female_Idle.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1562

*Fortnite Last Version / AES Used:
0x447BBFD835ADFFF5BE68CFE5D93BF3A27A4641656A8C7F7F5051104F6C73E25E
0x02BBB7DBB2491EC18A083D989504FE123CBADFFFEF972F4285374AB1F80BEF9A
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spiritovod
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Re: Fortnite
« Reply #1744 on: July 30, 2021, 00:10 »

@punkeen: Use this build for now, it should work - https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
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punkeen
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Re: Fortnite
« Reply #1745 on: July 30, 2021, 01:13 »

it worked! Thanks Cheesy
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Dex
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Re: Fortnite
« Reply #1746 on: August 01, 2021, 08:00 »

Guys, I've been looking for a while now, and I can't find any of the STW robots in the game files. Does anyone here know where their models are? (Ray and Lok. I found Pop's model in some other part of the file structure.) Also, the drone that takes you back to the lobby in BR.

Is there any way to find a certain model besides guessing names in Flat View and asking other people? I think this is the third time I posted this type of question on this thread and I don't want to get in the way of actual bug reports.
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Juso3D
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Re: Fortnite
« Reply #1747 on: August 01, 2021, 10:59 »

Guys, I've been looking for a while now, and I can't find any of the STW robots in the game files. Does anyone here know where their models are? (Ray and Lok. I found Pop's model in some other part of the file structure.) Also, the drone that takes you back to the lobby in BR.

Is there any way to find a certain model besides guessing names in Flat View and asking other people? I think this is the third time I posted this type of question on this thread and I don't want to get in the way of actual bug reports.

Ray was taking out a while ago, need to find particular version to get it (did have it but think I've deleted it a while back)

Finding skins you can either find a ID chart someone has created (google Fornite ID Skins etc), or by looking at the Athena UI textures to find the particular skins.



* Screenshot_20210801_164748.png (337 KB, 1986x1148 - viewed 169 times.)
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Dex
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Re: Fortnite
« Reply #1748 on: August 01, 2021, 21:40 »

I'm not trying to find the skin versions, I need the original characters from STW

Is it in a separate Pak or something?
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Juso3D
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Re: Fortnite
« Reply #1749 on: August 01, 2021, 21:55 »

I'm not trying to find the skin versions, I need the original characters from STW

Is it in a separate Pak or something?

ah my bad, you just want to search for the Heroes Portraits instead, be sure to use all of known AES keys to open has many Paks has possible (Auto Benbot Here)


* Screenshot_20210802_035310.png (486.69 KB, 1358x1151 - viewed 206 times.)
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Dex
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Re: Fortnite
« Reply #1750 on: August 01, 2021, 22:57 »

Oh, I just wanted the models for the robots in STW, not the heroes.

Like, for example, let's say I want the model for the little guy in this screenshot. Smiley

https://i.ytimg.com/vi/qhuAdew__nw/maxresdefault.jpg
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Juso3D
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Re: Fortnite
« Reply #1751 on: August 02, 2021, 12:50 »

SK_KevinBot_HB


* Screenshot_20210802_184918.png (361.21 KB, 2558x1439 - viewed 178 times.)
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punkeen
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Re: Fortnite
« Reply #1752 on: August 03, 2021, 19:21 »

Hello. Please Fix New Fatal Error (Fortnite v17.30 today update) New Pose animation

With original Umodel
Memory: bad allocation size 1252698816 bytes

With this Build https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
Serializing behind stopper (17399+4 > 17399)



AES used: 0x7dd830c5acc92fe26653003abeca10606f3492026a2c971283b2fa6b42de8422
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Lampy
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Re: Fortnite
« Reply #1753 on: August 03, 2021, 20:43 »

who has a key with ariana grande skin?
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spiritovod
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Re: Fortnite
« Reply #1754 on: August 03, 2021, 22:05 »

Fortnite started to use ACL compression for some animations (not all of them though). Just checked, akderebur's tool doesn't work for them, which is quite expected, since it was not designed for zen loader assets.
« Last Edit: August 03, 2021, 22:24 by spiritovod » Logged
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