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Author Topic: UE Viewer has been published [2008-2015 news]  (Read 73443 times)
Gildor
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« Reply #15 on: March 01, 2009, 22:19 »

Texture mapping for UE3 models is very 'hacky'. I'm detecting diffuse texture by its name. I'll improve this heuristic later.
I cannot implement 100% working algorithm, because this will require parsing UE3 shaders.
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Gildor
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« Reply #16 on: March 19, 2009, 12:33 »

New version is out with major enhancements. There is a list of most important cahnges:
  • completely rewritten "-path=..." handling - now works with UE3 games too
  • loading of UE2 packages is now significantly faster (in my tests up to 10-15 times)
  • added "-meshes" command line switch - use it when you want to view meshes (skeletal or vertex) and don't want to browse materials (meshes remains textured)
  • exporting of uc scripts is performed when "-uc" command line is passed (previously scripts was always generated whenever possible)
  • improvements in Gears of War 2 support
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Gildor
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« Reply #17 on: April 29, 2009, 17:12 »

Umodel now supports Rainbow 6: Raven Shield.
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Gildor
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« Reply #18 on: May 07, 2009, 12:10 »

New version is out. Now umodel supports viewing of StaticMesh objects from some UE2-based games. Tested with UT2004, UE2Runtime and Lineage 2.
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Gildor
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« Reply #19 on: May 20, 2009, 16:13 »

I have implemented generic support for old UE3 versions. Textures and/or animations for some games should work now. Tested with BlackSite: Area 51 only (I cannot test other games now).
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Ace-Angel
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« Reply #20 on: May 20, 2009, 18:49 »

Animation in Turok does not work. Animation Folder and Models folder are separate, maybe that is the problem? Both have same compression .UPK

Here is the code I get when trying to play animations from Animation Folder.

Code:
******** C:\Game Files\Extractable\Turok\TurokGame\Content\Packages\Animation\BabyScarface\AnimBabyScarfaceMelee.upk ********

WARNING: ArrayProperty "UAnimSequence::KeyFrameData" was not found
ERROR: Serializing behind stopper
FFileReader::Serialize <- FArchive::ByteOrderSerialize <- TArray::SerializeSimple <- UAnimSequence::Serialize <- LoadObject:babyscarfacestab, pos=930A <- UObject::EndLoad <- UnPackage::CreateExport:C:\Game Files\Extractable\Turok\TurokGame\Content\Packages\Animation\BabyScarface\AnimBabyScarfaceMelee.upk:0 <- LoadWholePackage <- Main

===

Sorry, I only have PC. I can only check with that.

Oh, I forgot, thank you alot for the great tool you're developing. Thank you alot.
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Gildor
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« Reply #21 on: May 28, 2009, 15:01 »

I have updated exporter code. Now umodel will generate directory structure looks like this (example for UE3 package and -md5 switch):
Code:
/PackageName
+--/SkeletalMesh
|  + MeshName1.psk
|  + MeshName2.psk
+--/AnimSet
|  +--/SetName1
|     +AnimName1.md5anim
|     +AnimName2.md5anim
+--/Texture2D
   + Texture1.tga
   + Texture2.tga
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Gildor
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« Reply #22 on: June 30, 2009, 17:09 »

After 1 month of heavy research and development I have implemented support for Bioshock!
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Ace-Angel
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« Reply #23 on: June 30, 2009, 17:41 »

Oh, WOW!

That is amazing! Must have been a real hurdle for you to support this game since it was radically different then the standard UT3 formats.

You're good...really good  Grin
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Gildor
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« Reply #24 on: June 30, 2009, 17:44 »

Must have been a real hurdle for you to support this game since it was radically different then the standard UT3 formats.
This game is UE2-based, not UE3. It uses a Tribes: Vengeance engine with some UE3 features and Havok physics/animations.
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pixellegolas
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« Reply #25 on: June 30, 2009, 17:51 »

but still, if I could I would put you on a pedistal Smiley
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Gildor
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« Reply #26 on: August 27, 2009, 12:41 »

The new umodel version is out. It supports now Mirror's Edge and Mass Effect animations.
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Gildor
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« Reply #27 on: September 14, 2009, 15:33 »

The new umodel version has been released. The new release adds Crime Craft skeletal mesh support.
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Gildor
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« Reply #28 on: September 17, 2009, 15:41 »

Implemented Stranglehold SkeletalMesh support.
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Gildor
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« Reply #29 on: September 29, 2009, 17:42 »

New version is out. New feature: static mesh export (format is psk). To load exported mesh into 3ds Max you should use Actor X Importer 1.04 or newer.
More details in readme.txt.
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