hey.
for Dragon ball fighterZ modding we obviously use your tool to export models and then modify them.
the problem is that in fighterz the models highly depends on the normals for the shading to look good.
when i preview the model in umodel the normals would be correct. but after exporting to .psk and importing into 3ds max with the actorx importer the normals seem just to be smoothed.
so i dont know if thats something from umodel or the actorx importer but is there any chance to get the model with the normals as seen in umodel into 3ds max? that would help out the fighterz modding community so much.
here i got some pictures for better understanding
this is a model displayed in umodel. take a look at the triangles underneath the eyes. the normals tell the game which shading level to use.
here is a ingame picture where you can see how it looks
and this is the model in 3ds max
here are the model files so you can take a look at them incase you need them.
https://www.dropbox.com/s/et3ddlpeg772sl8/Mesh.rar?dl=0