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Author Topic: Blue Protocol  (Read 9308 times)
Cowpie
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Re: Blue Protocol
« Reply #30 on: July 31, 2023, 15:35 »

I'm looking for the game files JP version since EN is pretty much going censorship can anyone provide a mega link please ?
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Heathcliff
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Re: Blue Protocol
« Reply #31 on: August 18, 2023, 15:55 »

Character=OK
Enviroment=NG


* 01.png (12.93 KB, 529x226 - viewed 105 times.)
« Last Edit: August 21, 2023, 11:41 by Heathcliff » Logged
spiritovod
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Re: Blue Protocol
« Reply #32 on: August 19, 2023, 13:30 »

@Cowpie: Consider reading posting rules (it's related to F2P games as well).

@Heathcliff: Afaik, the build mentioned on previous page should still work with static meshes (check this post).

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:Dim0s
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Re: Blue Protocol
« Reply #33 on: August 20, 2023, 09:47 »


https://www.gildor.org/smf/index.php/topic,7906.0.html ここから特別なビルドをダウンロードし、umodel_materials.exe をあなたの umodel フォルダにアップロードします。


* ex.jpg (61.04 KB, 516x389 - viewed 216 times.)
« Last Edit: August 20, 2023, 10:16 by :Dim0s » Logged
Heathcliff
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Re: Blue Protocol
« Reply #34 on: August 20, 2023, 12:56 »

@:Dim0s

I see! "There was a special build!"

correct texture display.
correct building display.

all done.
thank you vrey much.


* 001.jpg (215.2 KB, 1898x848 - viewed 279 times.)
« Last Edit: August 21, 2023, 11:38 by Heathcliff » Logged
Kaelostrasza
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Re: Blue Protocol
« Reply #35 on: August 20, 2023, 17:47 »

Seems like the build isn't working with my client (i have 2 different errors):
Character (Accessory, Costume, Enemy, Weapon, etc.)= Not Working
EnvironmentWorking

When opening a weapon mesh:
UnPackage::SerializeFName: pos=0001CF8F <- TArray::Serialize: 0/262145 <- FSkinWeightProfilesData<< <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_CH_WP02_AA00.SK_CH_WP02_AA00', pos=1CF8F, ver=522/0 (unversioned), game=bp_new <- UObject::EndLoad <- LoadWholePackage: /Game/Character/Weapon/WP/WP02/SK_CH_WP02_AA00/Model/SK_CH_WP02_AA00.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

When opening a costume mesh:
appMalloc: size=-219664 (total=141 Mbytes) <- FArray::Empty: 2147456190 x 8 <- TArray::SerializeSimple <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_CH_F000_bdu_oct_001_01_hl_.SK_CH_F000_bdu_oct_001_01_hl_', pos=2AF876, ver=522/0 (unversioned), game=bp_new <- UObject::EndLoad <- LoadWholePackage: /Game/Character/Creation/F000/Upper/F000_bdu_oct_001_01/Model/SK_CH_F000_bdu_oct_001_01_hl_.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based


* error_weapon.png (25.45 KB, 532x277 - viewed 76 times.)

* error_costume.png (24.92 KB, 532x278 - viewed 71 times.)
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spiritovod
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Re: Blue Protocol
« Reply #36 on: August 21, 2023, 00:12 »

@Kaelostrasza: You're trying to open some old game version. There are two overrides for this game in specific build - try to use "old" one. If it will not work, I can only suggest to download latest game version.
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spiritovod
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Re: Blue Protocol
« Reply #37 on: January 16, 2025, 19:15 »

The game servers will be closed in two days. If someone will need it, latest client is available in this topic among other things. For most recent info about compatibility with umodel see this post (I've also added reference for it to the first post).
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