Gildor's Forums

Author Topic: Blue Protocol  (Read 8043 times)
Cowpie
Newbie
*
Posts: 4


View Profile
Re: Blue Protocol
« Reply #30 on: July 31, 2023, 15:35 »

I'm looking for the game files JP version since EN is pretty much going censorship can anyone provide a mega link please ?
Logged
Heathcliff
Newbie
*
Posts: 2


View Profile
Re: Blue Protocol
« Reply #31 on: August 18, 2023, 15:55 »

Character=OK
Enviroment=NG


* 01.png (12.93 KB, 529x226 - viewed 53 times.)
« Last Edit: August 21, 2023, 11:41 by Heathcliff » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2014


View Profile
Re: Blue Protocol
« Reply #32 on: August 19, 2023, 13:30 »

@Cowpie: Consider reading posting rules (it's related to F2P games as well).

@Heathcliff: Afaik, the build mentioned on previous page should still work with static meshes (check this post).

Logged
:Dim0s
Newbie
*
Posts: 16



View Profile
Re: Blue Protocol
« Reply #33 on: August 20, 2023, 09:47 »


https://www.gildor.org/smf/index.php/topic,7906.0.html ここから特別なビルドをダウンロードし、umodel_materials.exe をあなたの umodel フォルダにアップロードします。


* ex.jpg (61.04 KB, 516x389 - viewed 114 times.)
« Last Edit: August 20, 2023, 10:16 by :Dim0s » Logged
Heathcliff
Newbie
*
Posts: 2


View Profile
Re: Blue Protocol
« Reply #34 on: August 20, 2023, 12:56 »

@:Dim0s

I see! "There was a special build!"

correct texture display.
correct building display.

all done.
thank you vrey much.


* 001.jpg (215.2 KB, 1898x848 - viewed 144 times.)
« Last Edit: August 21, 2023, 11:38 by Heathcliff » Logged
Kaelostrasza
Newbie
*
Posts: 1


View Profile
Re: Blue Protocol
« Reply #35 on: August 20, 2023, 17:47 »

Seems like the build isn't working with my client (i have 2 different errors):
Character (Accessory, Costume, Enemy, Weapon, etc.)= Not Working
EnvironmentWorking

When opening a weapon mesh:
UnPackage::SerializeFName: pos=0001CF8F <- TArray::Serialize: 0/262145 <- FSkinWeightProfilesData<< <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_CH_WP02_AA00.SK_CH_WP02_AA00', pos=1CF8F, ver=522/0 (unversioned), game=bp_new <- UObject::EndLoad <- LoadWholePackage: /Game/Character/Weapon/WP/WP02/SK_CH_WP02_AA00/Model/SK_CH_WP02_AA00.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

When opening a costume mesh:
appMalloc: size=-219664 (total=141 Mbytes) <- FArray::Empty: 2147456190 x 8 <- TArray::SerializeSimple <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_CH_F000_bdu_oct_001_01_hl_.SK_CH_F000_bdu_oct_001_01_hl_', pos=2AF876, ver=522/0 (unversioned), game=bp_new <- UObject::EndLoad <- LoadWholePackage: /Game/Character/Creation/F000/Upper/F000_bdu_oct_001_01/Model/SK_CH_F000_bdu_oct_001_01_hl_.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based


* error_weapon.png (25.45 KB, 532x277 - viewed 43 times.)

* error_costume.png (24.92 KB, 532x278 - viewed 37 times.)
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2014


View Profile
Re: Blue Protocol
« Reply #36 on: August 21, 2023, 00:12 »

@Kaelostrasza: You're trying to open some old game version. There are two overrides for this game in specific build - try to use "old" one. If it will not work, I can only suggest to download latest game version.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS