Gildor's Forums

Author Topic: Borderlands 3  (Read 11848 times)
DaintyMalice
Newbie
*
Posts: 4


View Profile
Borderlands 3 Umodel Crash
« Reply #90 on: March 24, 2021, 17:53 »

When viewing and/or exporting certain files, Static Mesh, Rigs etc. I have been getting this error:

TArray: index 0 is out of range (0)

An example of the call stack is as follows:

Call stack:
ConvertLod: lod=0 <- UStaticMesh4::ConvertMesh <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_BugBuilding.SM_BugBuilding', pos=84190, ver=516/0 (unversioned), game=border3 <- UObject::EndLoad <- LoadWholePackage: /Game/LevelArt/Environments/Pandora/Architecture/Buildings/Bug_Buildings/Model/Meshes/SM_BugBuilding.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1527

This has been crashing Umodel every time. Is there a way to fix this? I've searched on the forums and not found anything about it related to Borderlands 3. I'm running on Windows 10. Really appreciate any help  Smiley Smiley
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7976



View Profile WWW
Re: Borderlands 3
« Reply #91 on: March 24, 2021, 18:56 »

You should disable static meshes for loading this game's assets.
Logged
DaintyMalice
Newbie
*
Posts: 4


View Profile
Re: Borderlands 3
« Reply #92 on: March 24, 2021, 18:58 »

Thank you! Will start doing so from now on.  Smiley
Logged
Umutkrdgg
Newbie
*
Posts: 6



View Profile
Re: Borderlands 3
« Reply #93 on: May 13, 2021, 18:20 »

Added StaticMesh support.


well thanks but i cant export static meshes. skeletal meshes are no problem and i can preview static meshes but cant export them.
i launched umodel with cmd.

error:
TArray: index 0 is out of range (0)
ConvertLod: lod=0 <- UStaticMesh4::ConvertMesh <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_Veh_Revolver_HeavyBooster.SM_Veh_Revolver_HeavyBooster', pos=F863, ver=516/0 (unversioned), game=border3 <- UObject::EndLoad <- LoadWholePackage: /Game/Vehicles/Revolver/Parts/Boosters/Heavy/SM_Veh_Revolver_HeavyBooster.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544

« Last Edit: May 13, 2021, 18:22 by Umutkrdgg » Logged

UK
SETIG
Newbie
*
Posts: 1


View Profile
Re: Borderlands 3
« Reply #94 on: July 05, 2021, 22:08 »

Hi, i´ve been searching for the models of the people with crystals that appear in some places, but i cant find them, do anyone know what´s the name or how can i search for these models?


* Captura de pantalla (344) - copia.jpg (346.19 KB, 907x965 - viewed 99 times.)
Logged
Mandalorian
Sponsor
Jr. Member
*
Posts: 43



View Profile
Re: Borderlands 3
« Reply #95 on: July 06, 2021, 16:37 »

try PD_Husk
Logged
spiritovod
Hero Member
*****
Posts: 1263


View Profile
Re: Borderlands 3
« Reply #96 on: August 18, 2022, 04:44 »

Animations are now supported in ACL 1.1 build from this topic, use existing override for the game.


* Clipboard03.jpg (125.41 KB, 2554x1246 - viewed 55 times.)
« Last Edit: August 19, 2022, 13:44 by spiritovod » Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS