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Author Topic: Borderlands 3  (Read 13667 times)
DaintyMalice
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Borderlands 3 Umodel Crash
« Reply #90 on: March 24, 2021, 17:53 »

When viewing and/or exporting certain files, Static Mesh, Rigs etc. I have been getting this error:

TArray: index 0 is out of range (0)

An example of the call stack is as follows:

Call stack:
ConvertLod: lod=0 <- UStaticMesh4::ConvertMesh <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_BugBuilding.SM_BugBuilding', pos=84190, ver=516/0 (unversioned), game=border3 <- UObject::EndLoad <- LoadWholePackage: /Game/LevelArt/Environments/Pandora/Architecture/Buildings/Bug_Buildings/Model/Meshes/SM_BugBuilding.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1527

This has been crashing Umodel every time. Is there a way to fix this? I've searched on the forums and not found anything about it related to Borderlands 3. I'm running on Windows 10. Really appreciate any help  Smiley Smiley
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Gildor
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Re: Borderlands 3
« Reply #91 on: March 24, 2021, 18:56 »

You should disable static meshes for loading this game's assets.
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DaintyMalice
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Re: Borderlands 3
« Reply #92 on: March 24, 2021, 18:58 »

Thank you! Will start doing so from now on.  Smiley
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Umutkrdgg
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Re: Borderlands 3
« Reply #93 on: May 13, 2021, 18:20 »

Added StaticMesh support.


well thanks but i cant export static meshes. skeletal meshes are no problem and i can preview static meshes but cant export them.
i launched umodel with cmd.

error:
TArray: index 0 is out of range (0)
ConvertLod: lod=0 <- UStaticMesh4::ConvertMesh <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_Veh_Revolver_HeavyBooster.SM_Veh_Revolver_HeavyBooster', pos=F863, ver=516/0 (unversioned), game=border3 <- UObject::EndLoad <- LoadWholePackage: /Game/Vehicles/Revolver/Parts/Boosters/Heavy/SM_Veh_Revolver_HeavyBooster.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544

« Last Edit: May 13, 2021, 18:22 by Umutkrdgg » Logged

UK
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Re: Borderlands 3
« Reply #94 on: July 05, 2021, 22:08 »

Hi, i´ve been searching for the models of the people with crystals that appear in some places, but i cant find them, do anyone know what´s the name or how can i search for these models?


* Captura de pantalla (344) - copia.jpg (346.19 KB, 907x965 - viewed 138 times.)
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Mandalorian
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Re: Borderlands 3
« Reply #95 on: July 06, 2021, 16:37 »

try PD_Husk
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spiritovod
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Re: Borderlands 3
« Reply #96 on: August 18, 2022, 04:44 »

Animations are now supported in ACL 1.1 build from this topic, use existing override for the game.

Update: Specific build is updated with fix for some static meshes.


* Clipboard03.jpg (125.41 KB, 2554x1246 - viewed 148 times.)
« Last Edit: September 19, 2023, 18:07 by spiritovod » Logged
Prinzmetal
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Re: Borderlands 3
« Reply #97 on: December 14, 2022, 00:09 »

Hello, fellas! I've learnt to edit textures, unpak and pak back the .pak files. I can export and then open in blender models. But do anybody know how the heck put edited models back to the game? Is it possible or no?
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spiritovod
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Re: Borderlands 3
« Reply #98 on: September 19, 2023, 18:14 »

Specific build mentioned above is updated with fix for some static meshes. In particular, if NumColorStreams = 0, ColorVertexBuffer couldn't be properly initialized for respective lod and umodel would crash trying to convert non-existent buffer.
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