March 28, 2024, 13:21
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Star Wars Jedi: Fallen Order  (Read 10821 times)
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #30 on: November 27, 2019, 07:48 »

Does umodel have a batch export option or do you still need to use a batch file?
How far can you go up the folder chain? Could I export the entire character folder?
There were 2 options: watch my recent video, or try yourself. Why asking?
Logged
Dijon
Jr. Member
**
Posts: 61


View Profile
« Reply #31 on: November 27, 2019, 18:28 »

Thanks, Gildor. I'm embarrassed to know that there is a video that explains this. I've been using umodel (UE3 only) for so long that it didn't occur to me that the videos might have been updated.

I only have access to a laptop right now and it is sloooow. I've run QuickBMS twice, with the same results both times, and both took a loooong time. It seems to work, but when I compare the output to what the actual game files show, the bms version is missing some files, mostly skelmesh.
« Last Edit: November 27, 2019, 20:30 by Dijon » Logged
xshdw
Newbie
*
Posts: 3


View Profile
« Reply #32 on: November 28, 2019, 19:28 »


Here's a pic.
Got some node groups as well i made to help out but im missing some things like detail tiling textures via ID maps.

If you want the blend file i can send that over if you like. Includes the lightsaber and BD-1 as well.

Can you share the blend file to me please ? I can't extract the eyes textures
Logged
venkman
Sponsor
Jr. Member
*
Posts: 55


View Profile
« Reply #33 on: November 29, 2019, 07:04 »

Sorry if this comes off as a stupid question but: Does this mean that if I use the BMS script first, I'll be able to view the heads that cause crashes (or at least extract them)?
Logged
xshdw
Newbie
*
Posts: 3


View Profile
« Reply #34 on: November 29, 2019, 13:32 »

I'm trying to extract the eyes textures for some model but it crashed the umodel app, i tried also with QUICKBMS but it's in .uasset and i don't know how to extract uasset file to png or mesh
Logged
xshdw
Newbie
*
Posts: 3


View Profile
« Reply #35 on: November 29, 2019, 13:41 »

Sorry if this comes off as a stupid question but: Does this mean that if I use the BMS script first, I'll be able to view the heads that cause crashes (or at least extract them)?

to answer your question, yes but it's will be in .uasset file
Logged
CosmicDreams
Jr. Member
**
Posts: 67


Pak chunky.


View Profile
« Reply #36 on: November 29, 2019, 19:42 »

https://drive.google.com/file/d/1X9LZBDHfjX_S78I48lpRh8TzSkJpLtGe/view?usp=sharing
Blend file for Cal and BD-1(Cal is hidden by default i think)
Will need to extract textures yourself seeing as there is a lot and they take up a lot of space.

EDIT: Umodel can read the extracted uasset files if you point it to the folders you extracted to instead of the game paks.
« Last Edit: November 29, 2019, 19:44 by CosmicDreams » Logged
Zethus
Newbie
*
Posts: 2


View Profile
« Reply #37 on: December 02, 2019, 15:23 »

Hello. Has anyone had any luck exporting or extracting the game audio other than voice-overs? I can't seem to export any music or sound effects/environmental sounds through umodel, and using the quickbms / unreal_tournament_4.bms method I was only able to find the voice-overs out of all the .pak files. I am a bit of a newbie at this stuff so perhaps I am just doing it wrong, or looking in the wrong places.

Thanks for any suggestions or guidance!
Logged
CosmicDreams
Jr. Member
**
Posts: 67


Pak chunky.


View Profile
« Reply #38 on: December 02, 2019, 18:06 »

Hello. Has anyone had any luck exporting or extracting the game audio other than voice-overs? I can't seem to export any music or sound effects/environmental sounds through umodel, and using the quickbms / unreal_tournament_4.bms method I was only able to find the voice-overs out of all the .pak files. I am a bit of a newbie at this stuff so perhaps I am just doing it wrong, or looking in the wrong places.

Thanks for any suggestions or guidance!
Sound effects are in the BNK files if you have those extracted.
Music isn't but the wems for it are considerably larger than VO.
Logged
Zethus
Newbie
*
Posts: 2


View Profile
« Reply #39 on: December 03, 2019, 05:49 »

Think I found them, didn't do a thorough enough job looking through the .pak files last night I guess.
Logged
AESRYL
Newbie
*
Posts: 16


View Profile
« Reply #40 on: December 06, 2019, 05:15 »

Does umodel have a batch export option or do you still need to use a batch file?
How far can you go up the folder chain? Could I export the entire character folder?
There were 2 options: watch my recent video, or try yourself. Why asking?

Any update on the "oodle" issue? just wondering how long it may be until its fixed
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #41 on: December 06, 2019, 09:01 »

It may take forever. I'm not familiar with oodle and that library, so it will definitely take a long time. So I'm doing more simple things.
Logged
duoling
Newbie
*
Posts: 1


View Profile
« Reply #42 on: December 07, 2019, 18:44 »

HI,

I want to know where the Star Wars Jedi:Fallen Order dialogue sound files are?

I found sound in this folder but it's not dialogue it's sound:
SwGame/Content/WwiseAudio/Windows


This folder might be a voice conversation, but I can't extract any information
SwGame/Content/Narrative/Dialogue
About this folder,
Mabey there is something wrong with the extraction method《》
I'm going to select a uasset file and clicking export

thanks,
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #43 on: December 29, 2019, 19:14 »

Good news
https://twitter.com/UGildor/status/1211304079332392961
(let's see how many of you are reading twitter Smiley)
Logged
Dijon
Jr. Member
**
Posts: 61


View Profile
« Reply #44 on: December 29, 2019, 20:25 »

AWESOME NEWS!!! Thanks for the amazing work. We indies really appreciate it  Cheesy
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS