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Author Topic: [UE4] Miracle 2  (Read 521 times)
spiritovod
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[UE4] Miracle 2
« on: January 03, 2021, 19:12 »

Game: Miracle 2 / 全民奇迹2 (official site)
UE4 version: 4.24 (CBT)
AES key: in the same place as usual (link)

Static meshes and textures works fine - with the latest umodel build (1483 at the moment). Skeletal meshes doesn't work, it's usual thing for latest asian mobile games. Skeletal meshes along with animations works fine with specific umodel build and respective override settings.
Also, index offsets in paks are obfuscated, so here is working sample pak from apk, manually fixed (link). I didn't download the whole game, so if you have more paks to fix, upload them.

It's a different version of this game - https://www.gildor.org/smf/index.php/topic,7333.0.html - probably for different regions markets.

Update: Added modified bms script in attachments, which should work for original paks from the game. But since it was tested only on the single pak, it may not work on others. Note that it's not required for the fixed pak, provided above.
Update 2: Added notice about skeletal meshes, they can be opened with specific umodel build (read above).

* miracle2_bms_script.zip (2.49 KB - downloaded 39 times.)

* Clipboard02.jpg (142.16 KB, 2538x1216 - viewed 71 times.)
« Last Edit: February 16, 2021, 03:54 by spiritovod » Logged
blackcatyb
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Re: [UE4] Miracle 2
« Reply #1 on: January 04, 2021, 05:22 »

Need more game android like this, thank so much
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spiritovod
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Re: [UE4] Miracle 2
« Reply #2 on: February 14, 2021, 01:02 »

It appeared that daemon's tool for Star Wars: Tales from the Galaxy's Edge (this one) works fine as generic mesh extractor for many UE 4.20-24 games (maybe other too). Tested on this game and some other games from mobile section of the forum (like Super String and Evangelion Battlefields).

Very basic usage:
1) Extract required meshes with "Save packages" option in umodel (or via quickbms).
2) Put the tool in the same folder with meshes and run it. You'll get "skeletalmesh" and/or "staticmesh" folders among others.
3) Now, for example, you can open ascii meshes in XNALara directly or import in Blender with the help of plugin.
For more info read respective topics at xentax/zenhax. Please note that the tool is not universal and may not work in some cases.
« Last Edit: February 20, 2021, 16:34 by spiritovod » Logged
redtank
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Re: [UE4] Miracle 2
« Reply #3 on: February 14, 2021, 23:12 »

if this way can solve skeletal mesh issue, then how animation can work with it? thx!
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spiritovod
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Re: [UE4] Miracle 2
« Reply #4 on: February 15, 2021, 16:51 »

@redtank: You can export animations with umodel, but I think they're not directly compatible with skeletal meshes extracted with the tool due to differences in some parameters (or due to lack of some parameters). I'm not familiar with 3d modeling, but maybe manual rigging could help.

Update: Apparently, existing umodel build with Evangelion Battlefields fix also works with Miracle 2 (for skeletal meshes and animations). I've modified the first post and included additional info about it.
« Last Edit: February 15, 2021, 21:58 by spiritovod » Logged
redtank
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Re: [UE4] Miracle 2
« Reply #5 on: February 15, 2021, 22:48 »

@redtank: You can export animations with umodel, but I think they're not directly compatible with skeletal meshes extracted with the tool due to differences in some parameters (or due to lack of some parameters). I'm not familiar with 3d modeling, but maybe manual rigging could help.

Update: Apparently, existing umodel build with Evangelion Battlefields fix also works with Miracle 2 (for skeletal meshes and animations). I've modified the first post and included additional info about it.

thanks a lot!
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WollieWoltaz
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Re: [UE4] Miracle 2
« Reply #6 on: February 16, 2021, 02:19 »

Could someone upload the .pak files of the latest version? As i'm unable to install this game on my emulator myself. Device is not compatible...
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Drawing
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Re: [UE4] Miracle 2
« Reply #7 on: February 20, 2021, 16:26 »

Hi guys,
Could someone upload paks files? I can't install the game.
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cosmoscj
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Re: [UE4] Miracle 2
« Reply #8 on: February 22, 2021, 15:02 »

@redtank: You can export animations with umodel, but I think they're not directly compatible with skeletal meshes extracted with the tool due to differences in some parameters (or due to lack of some parameters). I'm not familiar with 3d modeling, but maybe manual rigging could help.

Update: Apparently, existing umodel build with Evangelion Battlefields fix also works with Miracle 2 (for skeletal meshes and animations). I've modified the first post and included additional info about it.

why there is error occus when i use the umodel you mentioned above?


* QQ截图20210222190011.png (24.71 KB, 546x239 - viewed 7 times.)
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spiritovod
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Re: [UE4] Miracle 2
« Reply #9 on: February 22, 2021, 17:48 »

@cosmoscj: Use proper override settings for the game (Unreal 4 -> Android games 4.24).
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cosmoscj
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Re: [UE4] Miracle 2
« Reply #10 on: February 23, 2021, 10:37 »

Thanks,it' OK. Cheesy
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