Gildor's Forums

Author Topic: [UE4] Miracle 2  (Read 1013 times)
spiritovod
Sr. Member
****
Posts: 367


View Profile
[UE4] Miracle 2
« on: January 03, 2021, 19:12 »

Game: Miracle 2 / 全民奇迹2 (official site)
UE4 version: 4.24
AES key: in the same place as usual (link)

Static meshes and textures works fine - with the latest umodel build (1483 at the moment). Skeletal meshes along with animations works fine with specific umodel build and respective override settings.
Also, index offsets in paks are obfuscated, so extract assets first with game specific quickbms script from specific scripts bundle, available in usual places (at zenhax or rin).

It's a different version of this game - https://www.gildor.org/smf/index.php/topic,7333.0.html - probably for different regions markets.

Update: Added modified bms script in attachments, which should work for original paks from the game. But since it was tested only on the single pak, it may not work on others. Note that it's not required for the fixed pak, provided above.
Update 2: Added notice about skeletal meshes, they can be opened with specific umodel build (read above).
Update 3: Fixed bms script, which should be compatible with current game version, added to specific scripts bundle. The game itself is now available for download at the official site.


* Clipboard02.jpg (142.16 KB, 2538x1216 - viewed 159 times.)
« Last Edit: April 09, 2021, 21:56 by spiritovod » Logged
blackcatyb
Newbie
*
Posts: 3


View Profile
Re: [UE4] Miracle 2
« Reply #1 on: January 04, 2021, 05:22 »

Need more game android like this, thank so much
Logged
spiritovod
Sr. Member
****
Posts: 367


View Profile
Re: [UE4] Miracle 2
« Reply #2 on: February 14, 2021, 01:02 »

It appeared that daemon's tool for Star Wars: Tales from the Galaxy's Edge (this one) works fine as generic mesh extractor for many UE 4.20-24 games (maybe other too). Tested on this game and some other games from mobile section of the forum (like Super String and Evangelion Battlefields).

Very basic usage:
1) Extract required meshes with "Save packages" option in umodel (or via quickbms).
2) Put the tool in the same folder with meshes and run it. You'll get "skeletalmesh" and/or "staticmesh" folders among others.
3) Now, for example, you can open ascii meshes in XNALara directly or import in Blender with the help of plugin.
For more info read respective topics at xentax/zenhax. Please note that the tool is not universal and may not work in some cases.
« Last Edit: February 20, 2021, 16:34 by spiritovod » Logged
redtank
Newbie
*
Posts: 14


View Profile
Re: [UE4] Miracle 2
« Reply #3 on: February 14, 2021, 23:12 »

if this way can solve skeletal mesh issue, then how animation can work with it? thx!
Logged
spiritovod
Sr. Member
****
Posts: 367


View Profile
Re: [UE4] Miracle 2
« Reply #4 on: February 15, 2021, 16:51 »

@redtank: You can export animations with umodel, but I think they're not directly compatible with skeletal meshes extracted with the tool due to differences in some parameters (or due to lack of some parameters). I'm not familiar with 3d modeling, but maybe manual rigging could help.

Update: Apparently, existing umodel build with Evangelion Battlefields fix also works with Miracle 2 (for skeletal meshes and animations). I've modified the first post and included additional info about it.
« Last Edit: February 15, 2021, 21:58 by spiritovod » Logged
redtank
Newbie
*
Posts: 14


View Profile
Re: [UE4] Miracle 2
« Reply #5 on: February 15, 2021, 22:48 »

@redtank: You can export animations with umodel, but I think they're not directly compatible with skeletal meshes extracted with the tool due to differences in some parameters (or due to lack of some parameters). I'm not familiar with 3d modeling, but maybe manual rigging could help.

Update: Apparently, existing umodel build with Evangelion Battlefields fix also works with Miracle 2 (for skeletal meshes and animations). I've modified the first post and included additional info about it.

thanks a lot!
Logged
WollieWoltaz
Full Member
***
Posts: 148


View Profile
Re: [UE4] Miracle 2
« Reply #6 on: February 16, 2021, 02:19 »

Could someone upload the .pak files of the latest version? As i'm unable to install this game on my emulator myself. Device is not compatible...
Logged
Drawing
Jr. Member
**
Posts: 64


View Profile
Re: [UE4] Miracle 2
« Reply #7 on: February 20, 2021, 16:26 »

Hi guys,
Could someone upload paks files? I can't install the game.
Logged
cosmoscj
Newbie
*
Posts: 9


View Profile
Re: [UE4] Miracle 2
« Reply #8 on: February 22, 2021, 15:02 »

@redtank: You can export animations with umodel, but I think they're not directly compatible with skeletal meshes extracted with the tool due to differences in some parameters (or due to lack of some parameters). I'm not familiar with 3d modeling, but maybe manual rigging could help.

Update: Apparently, existing umodel build with Evangelion Battlefields fix also works with Miracle 2 (for skeletal meshes and animations). I've modified the first post and included additional info about it.

why there is error occus when i use the umodel you mentioned above?


* QQ截图20210222190011.png (24.71 KB, 546x239 - viewed 43 times.)
Logged
spiritovod
Sr. Member
****
Posts: 367


View Profile
Re: [UE4] Miracle 2
« Reply #9 on: February 22, 2021, 17:48 »

@cosmoscj: Use proper override settings for the game (Unreal 4 -> Android games 4.24).
Logged
cosmoscj
Newbie
*
Posts: 9


View Profile
Re: [UE4] Miracle 2
« Reply #10 on: February 23, 2021, 10:37 »

Thanks,it' OK. Cheesy
Logged
CriticalError
Full Member
***
Posts: 157



View Profile
Re: [UE4] Miracle 2
« Reply #11 on: March 26, 2021, 23:24 »

ummm have a question, I try unpack and some files got error, can take a look into that?

here samples

https://www.mediafire.com/file/fpj6x43980ni07y/Miracle2_Samples.7z/file

* Errors.txt (9.21 KB - downloaded 6 times.)
Logged
spiritovod
Sr. Member
****
Posts: 367


View Profile
Re: [UE4] Miracle 2
« Reply #12 on: March 27, 2021, 00:55 »

@CriticalError: How about reading topics carefully (or at least first post in this case) before submitting errors.

Though I see that infinite loop with exporting textures within skeletal meshes section, which can be of interest for Gildor. I'll try to reproduce it out of interest.
« Last Edit: March 27, 2021, 01:01 by spiritovod » Logged
CriticalError
Full Member
***
Posts: 157



View Profile
Re: [UE4] Miracle 2
« Reply #13 on: March 27, 2021, 00:56 »

@CriticalError: How about reading topics carefully (or at least first post in this case) before submitting errors.
Hello, sorry my mistake x.x thanks a lot buddy.
Logged
spiritovod
Sr. Member
****
Posts: 367


View Profile
Re: [UE4] Miracle 2
« Reply #14 on: April 09, 2021, 21:59 »

First post updated. Please read it carefully before asking questions. Also, key didn't change and still the same.
« Last Edit: April 09, 2021, 22:01 by spiritovod » Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS