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Author Topic: eFootball 2022-2026  (Read 10574 times)
spiritovod
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Re: eFootball 2022-2026
« Reply #30 on: March 30, 2026, 16:30 »

@ForeveR2326: Copy/move specific pak to a folder, then provide path to that folder instead. There is "-package=" option, but it works only for UE3 games and below. In case of io store packages (utoc/ucas) you need to include global container in that folder as well, otherwise you'll get respective error.
« Last Edit: March 30, 2026, 16:32 by spiritovod » Logged
ForeveR2326
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Re: eFootball 2022-2026
« Reply #31 on: March 30, 2026, 17:33 »

ok,thank you
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ForeveR2326
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Re: eFootball 2022/2023/2024
« Reply #32 on: April 11, 2026, 11:30 »

@ForeveR2326: It should be fixed now in the updated specific build. Though it's some self-made stuff from developers of that patch (I mean changes caused the error).
FString[0/0]
FIoStoreTocResource::Read <- FIOStoreFileSystem::AttachReader <- TokArchive <- RegisterGameFile: F:\BaiduNetdiskDownload\UPDATE TO THE English Premier League PATCH Clone app Patch v5.3.1 By Pesmobileyt\assets/PesMobile/Content/Paks/assets/pc7000_mobile_and.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=F:\BaiduNetdiskDownload\UPDATE TO THE English Premier League PATCH Clone app Patch v5.3.1 By Pesmobileyt\assets <- Main: umodel_build=1579 based

the error appears again
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spiritovod
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Re: eFootball 2022-2026
« Reply #33 on: April 11, 2026, 15:17 »

@ForeveR2326: I can't reproduce the issue with latest specific build, but I've updated it with additional checks for io store packages. Take a look at umodel logs at background window while using updated build - if there are no warnings for respective package(s), but error is still present, that means you're trying to open mixed packages (from original game with patch applied) or using some weird folder structure.
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ForeveR2326
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Re: eFootball 2022-2026
« Reply #34 on: April 11, 2026, 17:14 »

@ForeveR2326: I can't reproduce the issue with latest specific build, but I've updated it with additional checks for io store packages. Take a look at umodel logs at background window while using updated build - if there are no warnings for respective package(s), but error is still present, that means you're trying to open mixed packages (from original game with patch applied) or using some weird folder structure.
The problem solved. Thanks a lot!
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ForeveR2326
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Re: eFootball 2022-2026
« Reply #35 on: April 17, 2026, 16:59 »

@ForeveR2326: I can't reproduce the issue with latest specific build, but I've updated it with additional checks for io store packages. Take a look at umodel logs at background window while using updated build - if there are no warnings for respective package(s), but error is still present, that means you're trying to open mixed packages (from original game with patch applied) or using some weird folder structure.
As a mod author, I would like to ask if there is any way (for example, by adding certain files) to prevent other authors from viewing or exporting my mod using tools such as umodel or Fmodel?
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spiritovod
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Re: eFootball 2022-2026
« Reply #36 on: April 17, 2026, 20:40 »

@ForeveR2326: I hope it was a rhetorical question, because it sounds like someone is coming to a publisher/developer official discord and asking there how to pirate their games, expecting genuine answer from them... I guess you can ask at respective modding communities, but not here.
« Last Edit: April 17, 2026, 20:45 by spiritovod » Logged
ForeveR2326
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Re: eFootball 2022-2026
« Reply #37 on: April 20, 2026, 12:18 »

Understood, thanks for the reminder. I'm not trying to fight against the tool — as a mod author, I just wanted to know if there are any basic means of protection. I'll go ask at modding communities instead. Sorry for asking an inappropriate question here.
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