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Topic: Blade & Soul (Read 185131 times)
X3D
Newbie
Posts: 37
Re: Blade & Soul
«
Reply #225 on:
May 22, 2017, 11:28 »
I recently downloaded and extracted BnS using umodel without any issues.
If you add all files from CookedPC beware that one of them will halt the extraction progress, I cannot remember exactly what its called but it does have the word 'core' in its name.
By going down the list and adding files by blocks at a time will highlight the file you need to avoid.
The only mystery left for me is the lack of base face texture for JinF.
I also extracted LocalCookedPC because there seemed to be different files.
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Aurorans
Newbie
Posts: 11
Re: Blade & Soul
«
Reply #226 on:
May 22, 2017, 18:41 »
Quote from: Gildor on May 22, 2017, 09:09
Hi! Welcome here!
What happens when you're opening files from recent game version?
Thanks for the warm welcome. I really appreciate it.
Well, to be honest, most of the human characters load fine. It's the creature characters that have problems.
I've exported the entire batch of files, searched for desired model names with their upk number, then returned to upk manager to make sure they were loading/animating properly.
It appears that many of the creatures do not have textures or animations.
The log file dump is dumping 0KB of data... not sure why that's happening.
The game is located on an external harddrive, and the umodel is located within the game's contents
Note: I've already overrided game detection to Blade and Soul
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Gildor
Administrator
Hero Member
Posts: 7969
Re: Blade & Soul
«
Reply #227 on:
May 22, 2017, 19:01 »
Quote from: Aurorans on May 22, 2017, 18:41
The log file dump is dumping 0KB of data... not sure why that's happening.
I have no idea what you're talking about.
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Aurorans
Newbie
Posts: 11
Re: Blade & Soul
«
Reply #228 on:
May 23, 2017, 00:25 »
Quote from: Gildor on May 22, 2017, 19:01
Quote from: Aurorans on May 22, 2017, 18:41
The log file dump is dumping 0KB of data... not sure why that's happening.
I have no idea what you're talking about.
There is a notify.log that dumps the info from the console. I use it to try and debug what's happening (Despite me knowing very little about coding)
Anyway, I'll take a screenshot of the console errors when I get home, I'm at another place right now that is not my computer.
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san
Silver Sponsor
Full Member
Posts: 99
Re: Blade & Soul
«
Reply #229 on:
June 03, 2017, 01:16 »
Quote from: Aurorans on May 22, 2017, 18:41
Quote from: Gildor on May 22, 2017, 09:09
Hi! Welcome here!
What happens when you're opening files from recent game version?
Thanks for the warm welcome. I really appreciate it.
Well, to be honest, most of the human characters load fine. It's the creature characters that have problems.
I've exported the entire batch of files, searched for desired model names with their upk number, then returned to upk manager to make sure they were loading/animating properly.
It appears that many of the creatures do not have textures or animations.
The log file dump is dumping 0KB of data... not sure why that's happening.
The game is located on an external harddrive, and the umodel is located within the game's contents
Note: I've already overrided game detection to Blade and Soul
Which creature char are you trying to export? I have exported most of them without issues. If you can give me the UPK number, I can probably have a look. Also if you are looking for textures and animations, it is better to use the 'export' function rather than using Ctrl X in the viewer
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Lyserg
Newbie
Posts: 2
Re: Blade & Soul
«
Reply #230 on:
June 17, 2017, 23:45 »
Hello, I'm not sure where to ask this but I'm having trouble doing anything with the UPKs using umodel.
I downloaded the latest version of umodel (as of June 17th 2017), ran in administrator's mode and override game selection to Blade and Soul.
In the GUI I can see the package name (I'm using 00016952.upk as an example) but when I try to open or extract the UPK I get an error message like so:
MapTypeName: unknown type '00016952_3'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UTexture3::Serialize <- UTexture2D::Serialize <- LoadObject:Texture2D'00016952.60074_JinF_col1_N', pos=68407, ver=573/1, game=bns <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=596
Can anyone help me fix this?
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Gildor
Administrator
Hero Member
Posts: 7969
Re: Blade & Soul
«
Reply #231 on:
June 17, 2017, 23:49 »
Hi.
Could you give me the file with error, please?
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Lyserg
Newbie
Posts: 2
Re: Blade & Soul
«
Reply #232 on:
June 18, 2017, 07:37 »
Quote from: Gildor on June 17, 2017, 23:49
Hi.
Could you give me the file with error, please?
Hello,
Would Dropbox suffice?
https://www.dropbox.com/s/bmeh17cmpdkhvl7/00016952.upk?dl=0
EDIT: I think I have found out the problem and my mistake. Perhaps since I only copied the UPK file from the source folder into another folder maybe it requires other UPK files in the same folder for it to be extracted properly. I will test this whenever I get the chance.
«
Last Edit: June 18, 2017, 22:14 by Lyserg
»
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Gildor
Administrator
Hero Member
Posts: 7969
Re: Blade & Soul
«
Reply #233 on:
June 19, 2017, 12:03 »
Fixed. There was a bug in data, added a workaround for it.
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somacruz
Newbie
Posts: 6
Re: Blade & Soul
«
Reply #234 on:
June 28, 2017, 00:59 »
Sorry, the thread has too many posts. Right now the tool not supports Blade and Soul animation?
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san
Silver Sponsor
Full Member
Posts: 99
Re: Blade & Soul
«
Reply #235 on:
June 28, 2017, 01:06 »
Quote from: somacruz on June 28, 2017, 00:59
Sorry, the thread has too many posts. Right now the tool not supports Blade and Soul animation?
It does. Although I haven't updated the game for a while, tool supports extraction of animations
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somacruz
Newbie
Posts: 6
Re: Blade & Soul
«
Reply #236 on:
June 28, 2017, 01:17 »
Can you tell me please how? When I open mob model there no animations. When I export, there only skeletal mesh
«
Last Edit: June 28, 2017, 01:35 by somacruz
»
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somacruz
Newbie
Posts: 6
Re: Blade & Soul
«
Reply #237 on:
June 28, 2017, 02:44 »
Or I just opened upk with anims, but it shows nothing and not exporting anims
Logged
Gildor
Administrator
Hero Member
Posts: 7969
Re: Blade & Soul
«
Reply #238 on:
June 28, 2017, 10:07 »
You just need to learn how to use umodel
Animation should be loaded and attached by hands. There's no automatic animation loading for UE3 games.
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godskin
Full Member
Posts: 133
Re: Blade & Soul
«
Reply #239 on:
June 30, 2017, 08:29 »
@gildor
pls fix >> Error No Closed Umodel
pls add Fuction >> skip or report
i tired on new scan 10-15 min scan
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