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Author Topic: Dune: Awakening  (Read 6246 times)
spiritovod
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Dune: Awakening
« on: October 26, 2024, 16:43 »

Game: Dune: Awakening (steam page)
UE5 version: 5.2

The game is partially supported with specific build from this topic, you need to use game specific override. For general limitations and possible issues please read this topic. They're using customized materials system and due to that many things may look strange.

Update: Specific build is updated to support latest game versions.


* Clipboard01.jpg (182.78 KB, 2552x1239 - viewed 1200 times.)
« Last Edit: May 10, 2025, 18:20 by spiritovod » Logged
Serin-019
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Re: Dune: Awakening
« Reply #1 on: June 29, 2025, 07:15 »

Gday fellas. Feel free to ignore this. Worked it out. Duh.

Chances are I'm doing something terribly wrong, but having searched around the various links etc, I'm not seeing a direct solution to my probably dumb issue.

Attempting to get into Dune Awakenings files with the linked specific version and all that - dumped the download into my umodel folder, set to ue5.2 override and am currently getting the following error:

Serialized FString is not null-terminated
FString<< <- FPakVFS::LoadPakIndex <- FPakVFS::ReadDirectory: PakVer=11.0 <- RegisterGameFile: C:\Program Files (x86)\Steam\steamapps\common\DuneAwakening/DuneSandbox/Content/Paks/Abilities.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=C:\Program Files (x86)\Steam\steamapps\common\DuneAwakening <- Main: umodel_build=1579 based fix155

Any assistance would be most appreciated.

Addendum: I did get 2 instances of the game to load up, but it was showing 0 files of 500something scanned. Weirdly can't reproduce said opening with any level of regularity.

Addendum 2: Ok, got the sucker to open consistently. But yeah the list remains blank.
Is this where the AES key comes into play? Or am I still missing something obvious and important?


Disregard all this mess. Finally got it working. Jesus christ... sorry fellas.
« Last Edit: June 29, 2025, 16:43 by spiritovod » Logged
spiritovod
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Re: Dune: Awakening
« Reply #2 on: June 29, 2025, 21:46 »

@Pitchers: Current game version is still not encrypted and thus no key is required. Your post is removed to avoid possible confusion from other users.

@Serin-019: Just in case other users bump into the same issue, it's because you need to choose game specific override (with the game name) instead of generic engine version.

----------------------------------------

Specific build is updated to produce more viewable result for materials. Now upon clicking on layered parameters in materials mode you can see all referenced textures.
Also general fix was added to properly skip virtual textures upon export. This part was broken by recent update mentioned here.
« Last Edit: June 30, 2025, 03:13 by spiritovod » Logged
Jonuss
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Re: Dune: Awakening
« Reply #3 on: August 21, 2025, 21:19 »

No problems getting it running, however when attempting to export a myriad of uasset's I get errors such as the following

Code:
******** /DuneSandbox/Content/Dune/Environment/SetDressing_Vehicles/Meshes/GroundVehicles/1mesh/SM_Env_Prop_Smugglers_Buggy.uasset:  StaticMesh4'SM_Env_Prop_Smugglers_Buggy' ********

ERROR: Access violation (C0000005) at umodel_materials_ue5.exe+0x1EEEE
CStatMeshViewer::CStatMeshViewer <- CreateVisualizer: StaticMesh4'SM_Env_Prop_Smugglers_Buggy' <-
CUmodelApp::FindObjectAndCreateVisualizer <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based fix175

Some exports work fine, such as skybox models, but many vehicle models throw that error. Any ideas? Thanks!
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spiritovod
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Re: Dune: Awakening
« Reply #4 on: August 22, 2025, 01:55 »

@Jonuss: It should be fixed now in the updated build. Though I didn't test it much, feel free to report other possible issues.
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Serpicos
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Re: Dune: Awakening
« Reply #5 on: November 26, 2025, 20:01 »

Hello guys, just a question regarding the game
at the moment, is possible to extract models with their textures, or the use of custom matarials will get us just with the 3d mesh?
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spiritovod
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Re: Dune: Awakening
« Reply #6 on: November 26, 2025, 21:03 »

@Serpicos: You can extract textures for this game (maybe not all of them, but most ones), though how they should be applied is a real question. Umodel doesn't handle properly even modern PBR materials, while many people understand how MRAO, ramp, texture arrays and other similar things should be used after they're exported. In comparison here things are a way more complex, with almost no hardcoded diffuse and normal maps, and almost everything stored in arrays, where a texture can be not just a texture array, but reference to texture objects array, or reference to a default placeholder, which is replaced at runtime with actual custom texture based on some blueprints and stuff.

All those things are out of scope of umodel, but I think people at respective communities (maybe the game one) already managed to replicate game materials to some extent.
« Last Edit: November 26, 2025, 21:05 by spiritovod » Logged
Serpicos
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Re: Dune: Awakening
« Reply #7 on: November 26, 2025, 22:24 »

@Serpicos: You can extract textures for this game (maybe not all of them, but most ones), though how they should be applied is a real question. Umodel doesn't handle properly even modern PBR materials, while many people understand how MRAO, ramp, texture arrays and other similar things should be used after they're exported. In comparison here things are a way more complex, with almost no hardcoded diffuse and normal maps, and almost everything stored in arrays, where a texture can be not just a texture array, but reference to texture objects array, or reference to a default placeholder, which is replaced at runtime with actual custom texture based on some blueprints and stuff.

All those things are out of scope of umodel, but I think people at respective communities (maybe the game one) already managed to replicate game materials to some extent.

yes you got the point, now days with moder games, often the biggest concern is if we can get a proper diffuse texture
with this game if i'm understanding well, ot's not so common sadly
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