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Author Topic: Fatal Fury: City of the Wolves  (Read 1067 times)
spiritovod
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Fatal Fury: City of the Wolves
« on: February 20, 2025, 21:51 »

Game: Fatal Fury: City of the Wolves (steam page)
UE5 version: 5.3
AES key: in the same place as usual (link)

Partually supported with specific build from this topic. For general limitations and possible issues please read this topic.

Most materials for characters are custom and painted via masks (if mask textures are not linked in materials properly, manually perform full scan, then open the material again). Animations are using proprietary format, like all other UE games from this developer. You can use this 3ds Max script (link) to load animations, which is updated KoF XV script with batch export support from this post. The script is accepting _OTRA.uasset files, which can be extracted via "save packages" option from Action subfolder for most characters.

Update: OTRA animations are partially supported in specific build now, you need to append respective assets to loaded mesh manually.
Update 2: OTRA animations are now properly supported in latest specific build.


* Clipboard01.jpg (239.56 KB, 2548x1247 - viewed 97 times.)
« Last Edit: July 04, 2025, 21:39 by spiritovod » Logged
spiritovod
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Re: Fatal Fury: City of the Wolves
« Reply #1 on: July 04, 2025, 21:38 »

I've managed to solve the rest of issues with umodel implementation for OTRA animations, they should be properly supported now in the updated build. Feel free to report possible issues.
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temsame
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Re: Fatal Fury: City of the Wolves
« Reply #2 on: July 05, 2025, 18:03 »

I've managed to solve the rest of issues with umodel implementation for OTRA animations, they should be properly supported now in the updated build. Feel free to report possible issues.

we already know your a legend but bro , ur a legend
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