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Author Topic: Fatal Fury: City of the Wolves  (Read 5412 times)
spiritovod
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Fatal Fury: City of the Wolves
« on: February 20, 2025, 21:51 »

Game: Fatal Fury: City of the Wolves (steam page)
UE5 version: 5.3
AES key: in the same place as usual (link)

Partually supported with specific build from this topic. For general limitations and possible issues please read this topic.

Most materials for characters are custom and painted via masks (if mask textures are not linked in materials properly, manually perform full scan, then open the material again). Animations are using proprietary format, like all other UE games from this developer. You can use this 3ds Max script (link) to load animations, which is updated KoF XV script with batch export support from this post. The script is accepting _OTRA.uasset files, which can be extracted via "save packages" option from Action subfolder for most characters.

Update: OTRA animations are partially supported in specific build now, you need to append respective assets to loaded mesh manually.
Update 2: OTRA animations are now properly supported in latest specific build.


* Clipboard01.jpg (239.56 KB, 2548x1247 - viewed 1017 times.)
« Last Edit: July 04, 2025, 21:39 by spiritovod » Logged
spiritovod
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Re: Fatal Fury: City of the Wolves
« Reply #1 on: July 04, 2025, 21:38 »

I've managed to solve the rest of issues with umodel implementation for OTRA animations, they should be properly supported now in the updated build. Feel free to report possible issues.
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temsame
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Re: Fatal Fury: City of the Wolves
« Reply #2 on: July 05, 2025, 18:03 »

I've managed to solve the rest of issues with umodel implementation for OTRA animations, they should be properly supported now in the updated build. Feel free to report possible issues.

we already know your a legend but bro , ur a legend
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Arsorry
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Re: Fatal Fury: City of the Wolves
« Reply #3 on: August 15, 2025, 01:05 »

Hello, can you please help me, why most of my animations are not displayed and the search does not find them either


* umodel_materials_ue5_wOKfTaIk0E.png (42.76 KB, 940x727 - viewed 546 times.)
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spiritovod
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Re: Fatal Fury: City of the Wolves
« Reply #4 on: August 15, 2025, 15:21 »

@Arsorry: Like explained in the first post, you need to open a mesh, then append respective OTRA asset to it, which is an option in context menu. Those assets are usually stored in "Action" folders for each character, but you can also find them by names in flat view mode (it's basically part of the name).

Also note that there are many tracks which are named by their indices, which are supposedly blending/transition frames or additive animations and they're not handled properly. For some characters there are mixed animations aimed for different skeleton (I guess for retargeting purposes), it can be easily guessed by animation name, since they contain character prefix. Such animations can be exported with different corresponding mesh if needed.
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Arsorry
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Re: Fatal Fury: City of the Wolves
« Reply #5 on: August 18, 2025, 08:24 »

@Arsorry: Like explained in the first post, you need to open a mesh, then append respective OTRA asset to it, which is an option in context menu. Those assets are usually stored in "Action" folders for each character, but you can also find them by names in flat view mode (it's basically part of the name).

Also note that there are many tracks which are named by their indices, which are supposedly blending/transition frames or additive animations and they're not handled properly. For some characters there are mixed animations aimed for different skeleton (I guess for retargeting purposes), it can be easily guessed by animation name, since they contain character prefix. Such animations can be exported with different corresponding mesh if needed.
Thank you very much, I got it, everything worked!
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