@Modphex: The game is using more or less stock engine, I couldn't find any issues with it beyond known limitations (and the game doesn't even seem to use virtual textures or nanite meshes). I've created topic for it, you may address your issues there: https://www.gildor.org/smf/index.php/topic,9454.0.html
The only possible reason for it not to be recognized is that the game files are placed in a path with unicode characters (for more info read the first post of this topic) or incorrect key is provided when prompted (it should be written in logs in the background window). Also make sure you're using latest specific build before reporting possible issues (current one is fix288).
The only possible reason for it not to be recognized is that the game files are placed in a path with unicode characters (for more info read the first post of this topic) or incorrect key is provided when prompted (it should be written in logs in the background window). Also make sure you're using latest specific build before reporting possible issues (current one is fix288).
I tried the path where the \Content\Paks files are, and the key seemed to be the correct one. Might just be the build?... Also for the latest builds i never knew how to find it in the forum other that searching for a game and them following the link in that specific game. Is there a post where we can find every update of the new custom build / fix?
Edit: It was just the key, strange because i extracted the key myself, and when i used it, it didn't give any error, i specifically checked putting a random number and i got an error, then i used mine and it opened normally but with empty files, after checking in cs rin ru, i found that the key was different than mine, really weird, never happened to me when i do the extraction of the key. But it was just that, wrong key. Thanks for checking it!
Greetings.
Так как игра старая хотелось бы осуществлять обновления карт, моделей, исправление багов. Это удается всякими костылями но хотелось бы большего (например попытки разработки собственных карт). Утилитой extract.exe распаковка производится удачно но возникает опрос каким образом можно осуществить заново упаковку файлов? Используются расширения ut3 и upk. Также рассматривал вариант подгонки файлов под формат UDK но пока что вижу что разница слишком большая и сделать своего рода конвертор не получится. Игру разработчик компилировал какой то версией UDK 4869