Gildor's Forums

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 21 
 on: June 22, 2026, 03:46 
Started by spiritovod - Last post by spiritovod
@09williamsad: Thanks, it should be fixed now in the updated build along with two other issues, not mentioned in your post. The updated build should be backward compatible with previous game versions, released prior to those changes.

 22 
 on: June 21, 2026, 20:25 
Started by spiritovod - Last post by 09williamsad
As of the current game and umodel_acl_2.1.exe versions, there are errors when exporting some static meshes.

Sample files for the below errors https://mega.nz/file/qfYVXZoL#cWAHEZh_XiqiBDZf4qiBO5lTScummdx_hmW5Np62774

Code:
******** Loading object StaticMesh4'Mod_Plan_001.Mod_Plan_001' ********
ERROR: FMemReader constructed with NULL data
FStaticMeshLODModel4<< <- TArray::Serialize: 0/1 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'Mod_Plan_001.Mod_Plan_001', pos=F8F, ver=522/0 (unversioned), game=wuwa <- UObject::EndLoad <- LoadWholePackage: /Game/Aki/Character/Item/Collection/Mod_Plan_001.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

******** Loading object StaticMesh4'jujiqiang.Jujiqiang' ********
ERROR: assertion failed: Pos >= 0 && Pos <= Info->UncompressedSize
FPakFile::Seek: file=/Game/Aki/Character/Item/MonsterWeapon/jujiqiang.uexp <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- FStaticMeshLODModel4<< <- TArray::Serialize: 0/3 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'jujiqiang.Jujiqiang', pos=7755, ver=522/0 (unversioned), game=wuwa <- UObject::EndLoad <- LoadWholePackage: /Game/Aki/Character/Item/MonsterWeapon/jujiqiang.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

******** Loading object StaticMesh4'ERebeccaYuanpanMd10011_01_LOD0.ERebeccaYuanpanMd10011_01_LOD0' ********
ERROR: assertion failed: Pos >= 0 && Pos <= Info->UncompressedSize
FPakFile::Seek: file=/Game/Aki/Character/Prop/RoleProp/RebeccaProp/ERebeccaYuanpanMd10011/Model/ERebeccaYuanpanMd10011_01_LOD0.uexp <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- FStaticMeshLODModel4<< <- TArray::Serialize: 0/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'ERebeccaYuanpanMd10011_01_LOD0.ERebeccaYuanpanMd10011_01_LOD0', pos=626C, ver=522/0 (unversioned), game=wuwa <- UObject::EndLoad <- LoadWholePackage: /Game/Aki/Character/Prop/RoleProp/RebeccaProp/ERebeccaYuanpanMd10011/Model/ERebeccaYuanpanMd10011_01_LOD0.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

******** Loading object StaticMesh4'EAdamSmasherDaodanMd00001_01.EAdamSmasherDaodanMd00001_01' ********
ERROR: FMemReader constructed with NULL data
FStaticMeshLODModel4<< <- TArray::Serialize: 0/1 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'EAdamSmasherDaodanMd00001_01.EAdamSmasherDaodanMd00001_01', pos=20F37, ver=522/0 (unversioned), game=wuwa <- UObject::EndLoad <- LoadWholePackage: /Game/Aki/Character/Weapon/Prop/Role/AdamProp/EAdamSmasherDaodanMd00001/Model/EAdamSmasherDaodanMd00001_01.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

 23 
 on: June 21, 2026, 03:10 
Started by spiritovod - Last post by spiritovod
Game: Serious Sam: Shatterverse (steam page)
UE5 version: 5.5
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic. For general limitations and possible issues please read this topic.

 24 
 on: June 20, 2026, 14:03 
Started by spiritovod - Last post by :Dim0s
Does anyone have a .usmap file?
If anyone has made a dump, please share it!

try this => AION2-5.3.2.0.usmap

 25 
 on: June 20, 2026, 10:41 
Started by spiritovod - Last post by spiritovod
Encryption related questions and keys requests should be addressed to the topic with keys. Such posts are usually removed from this forum, like explained in the sticked topic.

Also make sure to use game specific override (Unreal 4 -> Game Name) instead of generic engine version, because the game is using customized packages and selecting incorrect override option will look like encryption related issue.

 26 
 on: June 20, 2026, 08:36 
Started by spiritovod - Last post by abcmafa11
Thank you for the contributions of the tech master.

 27 
 on: June 18, 2026, 23:14 
Started by spiritovod - Last post by spiritovod
Game: SOL: Enchant (official site / playmarket)
UE5 version: 5.6
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic. For general limitations and possible issues please read this topic.

 28 
 on: June 18, 2026, 23:08 
Started by spiritovod - Last post by spiritovod
Game: NBA The Run (steam page)
UE5 version: 5.6
AES key: in the same place as usual (link)

Partially supported with specific build from this topic. For general limitations and possible issues please read this topic. The game is using retargeting for most animations, you can read brief explanation how it can be used in this topic (use "SK_NBA_M" mesh as base one).

 29 
 on: June 16, 2026, 01:05 
Started by spiritovod - Last post by spiritovod
Game: Echoes of Aincrad (steam page)
UE5 version: 5.3
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic. For general limitations and possible issues please read this topic. The game is using master skeleton for most human animations, and it's recommended to append only compatible animations manually. Also for some reason primary UV set is not the first, but the second one, you may switch them by pressing "U" in the viewer.

 30 
 on: June 16, 2026, 00:19 
Started by spiritovod - Last post by spiritovod
Game: Embers of the Uncrowned (steam page)
UE version: 4.27
AES key: in the same place as usual (link)

Use specific build from this topic with game specific override for most things to work properly.

If you need to extract assets, which are not supported by umodel, use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.

The game is basically global version of Wars of Prasia.

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