Gildor's Forums

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 21 
 on: September 28, 2026, 05:50 
Started by spiritovod - Last post by rcsinger
Game: Halloween: The Game (steam page)
UE5 version: 5.7

Partially supported with specific build from this topic. For general limitations and possible issues please read this topic. The game is using retargeting for almost all animations, and it's recommended to append and export only compatible animations manually, because animations search will try to add all of them at once.

Append is not working for me. I cannot load a complete character. I am using the version you suggested. Can you please help?

 22 
 on: September 25, 2026, 20:18 
Started by spiritovod - Last post by Kovace
nah all good. first time use interface and check the option for the spine. 2 time use command and use -spine wrong. for this the rest dont export right. just got back to reexport all and its ok. wellp fk me this when u know to have zero programing skill. thank u for wasting time with me and have good day.

 23 
 on: September 24, 2026, 21:40 
Started by spiritovod - Last post by spiritovod
The game has been upgraded to 5.7 engine at some point. Fixed some materials for UE5 version in the updated build, though many of them are still custom.

 24 
 on: September 24, 2026, 21:32 
Started by Modphex - Last post by spiritovod
@Modphex: It's possible that you've used some fork with improved gltf support like the one mentioned in this topic. In such case you could get referenced textures in gltf as well.

 25 
 on: September 24, 2026, 21:28 
Started by spiritovod - Last post by spiritovod
@Kovace: Apparently you're trying to save assets as-is instead of exporting them. Spine is one of export-only classes in specific build, which are disabled by default. You need to enable it at umodel's startup screen to be able to properly export respective assets. Processing separate assets like the provided sample is not possible, because the dependent texture is missing, you need to either save texture folder as well, or export the whole folder from within package.

 26 
 on: September 24, 2026, 13:29 
Started by spiritovod - Last post by Kovace
sure. i can upload the save file. if any1 have the game and want to sent more pretty much all the spine folder is like this. i think this can load in umodel.

 27 
 on: September 24, 2026, 04:19 
Started by Modphex - Last post by Modphex
Oh, thank you so much for the info!... About the materials included and packed in just one file as gltf, my bad, i thought i exported once and i got the sigle gltf file with all inside, but was my mistake!

Greetings. Smiley

 28 
 on: September 23, 2026, 15:57 
Started by spiritovod - Last post by spiritovod
Game: Cinder City (steam page)
UE5 version: 5.7
AES key: in the same place as usual (link)

Partially supported with specific build from this topic. For general limitations and possible issues please read this topic. The game is using retargeting for almost all animations, and it's recommended to append and export only compatible animations manually, because animations search will try to add all of them at once.

 29 
 on: September 23, 2026, 06:03 
Started by spiritovod - Last post by spiritovod
@adada: It should be fixed now in the updated build. This change is backward compatible with previous versions.

Oodle textures are also supported now, though with some limitations. Feel free to report problems related to them.
Update: Known issues with oodle textures should be fixed in the updated build.

 30 
 on: September 23, 2026, 05:58 
Started by spiritovod - Last post by spiritovod
@Kovace: Could you provide some examples of those problem assets, since it may be related to possible issue with the exporter.

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