Gildor's Forums

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 31 
 on: June 16, 2026, 00:19 
Started by spiritovod - Last post by spiritovod
Game: Embers of the Uncrowned (steam page)
UE version: 4.27
AES key: in the same place as usual (link)

Use specific build from this topic with game specific override for most things to work properly.

If you need to extract assets, which are not supported by umodel, use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.

The game is basically global version of Wars of Prasia.

 32 
 on: June 15, 2026, 17:49 
Started by spiritovod - Last post by spiritovod
Game: Empulse (steam page)
UE5 version: 5.7
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic, you need to use game specific override. For general limitations and possible issues please read this topic. Materials for weapons and mechs are custom, they are based on palettes and masks from material properties. Also the game is using retargeting for most animations, you can read brief explanation how it can be used in this topic (use "BaseMesh" as base one).

If you want to extract non-native assets from the game, which are not supported by umodel, you can use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.

 33 
 on: June 12, 2026, 17:39 
Started by spiritovod - Last post by gargon
Does anyone have a .usmap file?
If anyone has made a dump, please share it!

 34 
 on: June 11, 2026, 07:50 
Started by spiritovod - Last post by ForeveR2326
ok thank you
I used retoc, but there was an error:thread 'main' (40020) panicked at C:\Users\runneradmin\.cargo\registry\src\index.crates.io-1949cf8c6b5b557f\generic-array-0.14.7\src\lib.rs:586:9:
assertion `left == right` failed
  left: 5
 right: 16
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

maybe this software does not support the conversion of this game, but thank you very much anyway.

 35 
 on: June 11, 2026, 00:19 
Started by spiritovod - Last post by spiritovod
@ForeveR2326: There is retoc tool, which is doing conversion, but compatibility depends on the game (including possibly customized package format, additional integrity checks, etc). It's better to address related questions to modding communities as well.
As for the second part, in io store packages asset's summary (uasset) is combined with included object(s) (uexp) and only bulk data (ubulk/uptnl) is stored separately.

 36 
 on: June 10, 2026, 23:37 
Started by spiritovod - Last post by ForeveR2326
Hi! Is it possible to convert IoStore format containers (.utoc/.ucas) back into legacy .pak files using this tool?
Also, I have a quick question regarding asset exporting. When using UModel (UE Viewer) on this game, the exported files only contain .uasset and .ubulk files, but there are no .uexp files at all. Why is that?

 37 
 on: June 10, 2026, 11:42 
Started by JimCollin - Last post by JimCollin
Thank you for your reply!  :)appreciate!

 38 
 on: June 10, 2026, 04:30 
Started by spiritovod - Last post by TerryXX
Thx spiritovod

 39 
 on: June 10, 2026, 02:27 
Started by spiritovod - Last post by spiritovod
Both specific umodel build and quickbms script are updated with the fix for DragonSword: Awakening, which will be released in steam as single-player version of the same game. Currently only demo is available for it.

 40 
 on: June 09, 2026, 22:48 
Started by spiritovod - Last post by spiritovod
Game: Limit Zero Breakers (steam page / backup)
UE5 version: 5.4
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic. For general limitations and possible issues please read this topic. The game is using custom materials for many things, which relies on color palettes, masks and such.

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