Game: Empulse (
steam page)
UE5 version: 5.7
AES key: in the same place as usual (
link)
Mostly supported with specific build from
this topic, you need to use game specific override. For general limitations and possible issues please read
this topic. Materials for weapons and mechs are custom, they are based on palettes and masks from material properties. Also the game is using retargeting for most animations, you can read brief explanation how it can be used in
this topic (use "BaseMesh" as base one).
If you want to extract non-native assets from the game, which are not supported by umodel, you can use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read
sticked topic and
this post.