Gildor's Forums

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 81 
 on: September 03, 2026, 17:57 
Started by spiritovod - Last post by spiritovod
@Lyws: It's only possible for supported classes and only for actually parsed properties. Moreover, in UE5 build most unversioned properties are not parsed and while dumping properties to supplementary files upon export (where applied) they would be just dummy values. Also in this case there are very few properties and the rest of respective objects is serialized data.

 82 
 on: September 03, 2026, 15:45 
Started by spiritovod - Last post by Lyws
@spiritovod:May I ask if there is any way to view the text information of these morph data, similar to the text information of exported materials.

 83 
 on: August 31, 2026, 01:33 
Started by Skykila - Last post by spiritovod
@lologp500: You're using outdated specific build. Make sure you're using latest one from the base post before reporting possible issues.

 84 
 on: August 31, 2026, 01:23 
Started by spiritovod - Last post by spiritovod
PC version can be downloaded from the launcher provided in the first post, but in-game download requires korean VPN. Thanks to Ehlyon for tests and the game files.

 85 
 on: August 31, 2026, 01:20 
Started by spiritovod - Last post by spiritovod
Game: Zeus: God of Pride (official site (kr) / playmarket / launcher)
UE version: 5.6
AES key: in the same place as usual (link)

Partially supported with specific build from this topic. For general limitations and possible issues please read this topic.

 86 
 on: August 30, 2026, 16:02 
Started by spiritovod - Last post by spiritovod
Game: Wolcen 2 (steam page)
UE5 version: 5.7

Mostly supported with specific build from this topic. For general limitations and possible issues please read this topic.

 87 
 on: August 30, 2026, 15:55 
Started by spiritovod - Last post by spiritovod
Game: Brigandine Abyss (steam page)
UE5 version: 5.7

Partially supported with specific build from this topic. For general limitations and possible issues please read this topic.

 88 
 on: August 30, 2026, 15:46 
Started by spiritovod - Last post by spiritovod
Game: Captain Tsubasa 2: World Fighters (steam page)
UE5 version: 5.5
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic. For general limitations and possible issues please read this topic. The game is using retargeting for most animations, you can read brief explanation how it can be used in this topic (use "pl2000_cos00" mesh as base one).

 89 
 on: August 30, 2026, 03:45 
Started by Skykila - Last post by lologp500
Hi, I got this error message. I don't know if this has been fixed in other versions. Thanks.


UnPackage::SerializeFName: pos=0000319B <- HandleSimpleProp: Count=1, Index=0 <- CTypeInfo::SerializeUnversionedProperties4: Type=FMaterialTextureInfo <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UMaterialInstanceConstant <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'EndMaterialInstance_Subsurface_SoftBody_Tilt_Coverage.EndMaterialInstance_Subsurface_SoftBody_Tilt_Coverage', pos=319B, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage: /End/Content/GameContents/Renderer/MaterialInstance/EndMaterialInstance_Subsurface_SoftBody_Tilt_Coverage.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based

 90 
 on: August 30, 2026, 00:14 
Started by spiritovod - Last post by spiritovod
@Lyws: This is custom class with morph data created specifically for this game, umodel doesn't support such things. You can also read about other limitations of the build in this topic.

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