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Author Topic: Batman Arkham Origins  (Read 40237 times)
JOHNMCLAY
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Batman Arkham Origins
« on: October 23, 2013, 02:03 »

Hey Gildor!

If you're interested in supporting Batman:Arkham Origins, here's a .zip with the necessary files!

They're from the PS3 version.

https://www.dropbox.com/s/0xaliqcti0aph95/BM_AO.zip

...except the output from the 'Pkgtool'.  I ran it in every directory but I couldn't figure out how to make it do anything!
All I got was:
"Unreal Package scanner
http://www.gildor.org/
Usage: pkgtool <path to game files>"


I can grab the Xbox-360 game files in 12 hours if that'll be easier?!

All the best,
John
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pepsiguy_2
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Re: Batman Arkham Origins
« Reply #1 on: October 23, 2013, 06:02 »

Xbox isn't supported.

Found 2629 game files (26 skipped)
Loading package: BCChar_Batman_SF.xxx Ver: 806/137 Engine: 10070 Names: 658 Expo
rts: 121 Imports: 51 Game: 8000
******** bcchar_batman_sf ********
*** ERROR: Package "BCChar_Batman_SF.xxx": wrong name index -268303360
UnPackage::SerializeFName:pos=00024B78 <- ReadExportTable <- UnPackage::UnPackag
e:BCChar_Batman_SF.xxx, ver=806/137, game=8000 <- UnPackage::LoadPackage:bcchar_
batman_sf <- Main

Here's pkgtool.

Found 2626 game files (24 skipped)
Version summary:
Ver        LicVer     Count   Filename
  0 (  0)    2 (  2)     7
806 (326)  137 ( 89)  2226
807 (327)  103 ( 67)   388

files http://bit.ly/1624Kcp


Maybe we'll have more luck with the PC version
« Last Edit: October 23, 2013, 09:38 by pepsiguy_2 » Logged
Gildor
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Re: Batman Arkham Origins
« Reply #2 on: October 23, 2013, 10:07 »

I think iOS version uses plain UDK, while PC/Console versions uses modified engine.
Please try using "-game=batman2" option.

About the files - I'll wait for PC version. And I never working with PS3 games.
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pepsiguy_2
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Re: Batman Arkham Origins
« Reply #3 on: October 23, 2013, 19:53 »

-game=batman2 doesn't work, and I didn't suspect it would because the game isn't by Rocksteady Studios, but WB Games Montreal said they modified the engine that Rocksteady used on previous Batman games to fit their needs. Tried -nostat,-noanim,etc, but no dice. STill the same error.

Found 2626 game files (25 skipped)
Loading package: BCChar_Batman_EarthTwo_SF.xxx Ver: 806/137 Engine: 10070 Names:
 643 Exports: 118 Imports: 47 Game: 8013
Loading AnimSequence AnimSequence_2 from package BCChar_Batman_EarthTwo_SF.xxx
******** bcchar_batman_earthtwo_sf ********
*** ERROR: Package "BCChar_Batman_EarthTwo_SF.xxx": wrong name index 34865152
UnPackage::SerializeFName:pos=0007BE31 <- CTypeInfo::SerializeProps <- UObject::
Serialize <- UAnimSequence::Serialize <- LoadObject:AnimSequence'BCChar_Batman_E
arthTwo_SF.AnimSequence_2', pos=7BE31, ver=806/137, game=8013 <- UObject::EndLoa
d <- LoadWholePackage:BCChar_Batman_EarthTwo_SF <- Main
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m0xf
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Re: Batman Arkham Origins
« Reply #4 on: October 24, 2013, 21:53 »

PC version:
Code:
Found 2747 game files (6070 skipped)
Version summary:
Ver        LicVer     Count   Filename
807 (327)  103 ( 67)   371    Online/BmGame/CookedPCConsole/...
807 (327)  138 ( 8A)  2367    SinglePlayer/BMGame/CookedPCConsole/...

http://rusfolder.com/38551403
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Gildor
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Re: Batman Arkham Origins
« Reply #5 on: October 25, 2013, 13:19 »

Hi all,
This game is fully supported now. It's great that it's engine has not so much modifications from previous Batman game.
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TheDamnThing
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Re: Batman Arkham Origins
« Reply #6 on: October 25, 2013, 13:29 »

Hi all,
This game is fully supported now. It's great that it's engine has not so much modifications from previous Batman game.
Yay thank You gildor Cheesy
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JOHNMCLAY
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Re: Batman Arkham Origins
« Reply #7 on: October 25, 2013, 14:48 »

Thanks so much Gildor!!! Cheesy Cheesy
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logansan25
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Re: Batman Arkham Origins
« Reply #8 on: October 25, 2013, 23:44 »

I tryied with Xbox and nothing....

Only pc no? Huh?
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Gildor
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Re: Batman Arkham Origins
« Reply #9 on: October 26, 2013, 00:22 »

Could you show me error message from XBox360 version of the game?
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dragbody
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Re: Batman Arkham Origins
« Reply #10 on: October 26, 2013, 08:22 »

The single player for PC is extracting as usual with the umodel update, but I'm unable to extract the multiplayer files from the Online folder. Is this a known issue, or do you need an error report?

Let me not forget to say thanks for the update. I'm only one of many who appreciate your time and effort gildor.  Smiley
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Gildor
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Re: Batman Arkham Origins
« Reply #11 on: October 26, 2013, 09:13 »

The single player for PC is extracting as usual with the umodel update, but I'm unable to extract the multiplayer files from the Online folder. Is this a known issue, or do you need an error report?
I need an error report, and perhaps some sample files.
Does multiplayer has separate executable, or game has single executable for single and multiplayer games?
Quote
Let me not forget to say thanks for the update. I'm only one of many who appreciate your time and effort gildor.  Smiley
Wink
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Gildor
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Re: Batman Arkham Origins
« Reply #12 on: October 27, 2013, 11:37 »

Updated umodel with Origins multiplayer support. Animation is not supported.
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pepsiguy_2
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Re: Batman Arkham Origins
« Reply #13 on: October 31, 2013, 03:26 »

Is there a reaosn I'm only getting 128x128 textures on the Multiplayer files? on PC files.
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rroobboo
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Re: Batman Arkham Origins
« Reply #14 on: October 31, 2013, 09:06 »

yep, same with PS3 files. It seems that CHARTEXTURES.TFC and TEXTURES.TFC of multiplayer are different than singleplayer ones.
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