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Author Topic: ARK: Survival Evolved  (Read 18632 times)
1212aaa
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« on: June 03, 2015, 02:56 »

http://store.steampowered.com/app/346110
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TheMask
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« Reply #1 on: June 03, 2015, 10:25 »

Hello there,

if you're interested in having a look into these game files, i'd appreciate it.
as for now, the game files can't be extracted unfortunately.

Here are some sample files along with the executable (it's an x64 exe):

https://www.dropbox.com/s/xl1hl36vvxxpp8m/ARK_Samples.7z?dl=0

please keep up the great work!
Cheers!
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Gildor
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« Reply #2 on: June 03, 2015, 11:07 »

Game files works pretty well - just override game to "Unreal Engine 4.7".
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rroobboo
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« Reply #3 on: June 05, 2015, 16:23 »

Yes it works. But I have a question, in old umodel, I could make a shortcut to it with commans in shortcut, so could just drag'n'drop files to view or unpack, but it seems it is not working with new umodel. For this game I used -meshes -ue4.7 command and it does nothing. It's really annoying to use gui, clicking to extract and pressing "O" and then next one. Please help, if I missing something.
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Gildor
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« Reply #4 on: June 05, 2015, 16:25 »

You may select multiple files in GUI with mouse for opening or extraction.
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rroobboo
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« Reply #5 on: June 06, 2015, 05:50 »

yes, that seems to be the only way. But there are another problems. Animations do not extract, and I'm not surprised coz it's UE4, but What about textures? It gives black and white main texture and two more weird colored. I even tried to combine them in Photoshop but failed. Here's what it gave me for ankylo's body(the same for a head):


[вложение удалено Администратором]
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fil1969
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« Reply #6 on: June 06, 2015, 10:11 »

For me all works perfectly..
the red green blue texture is the specular one afik..

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rroobboo
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« Reply #7 on: June 06, 2015, 14:45 »

But it's black and white, not the real texture. It looks like a bump map. Look at Human's textures or Spider-Large, they extract correctly
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Gildor
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« Reply #8 on: June 06, 2015, 14:57 »

Probably some textures are used in materials as masks for something more complex than just a color.
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sowbit
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« Reply #9 on: June 06, 2015, 22:01 »

I can't extract animations. They storage in other files.
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Chrono
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« Reply #10 on: June 06, 2015, 23:29 »

I can't extract animations. They storage in other files.

Animations for UE4 aren't supported yet by UE Viewer.
See: http://www.gildor.org/smf/index.php/topic,2583.0.html
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Gildor
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« Reply #11 on: June 23, 2015, 13:05 »

I've got report that this game is really using 4.6 version of the engine. With 4.7 static meshes are not working.
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Neodymium
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« Reply #12 on: August 06, 2015, 23:33 »

Just to set the record straight...

We are actually using Unreal Engine 4.5.1

You most likely have the game downloaded via Steam. So, when you load Umodel, point the source directory to:

\Program Files (x86)\Steam\steamapps\common\ARK

Override the automatic Game Detection - and set to Unreal Engine 4 and 4.5

- To answer why Dinos, characters, weapons, etc have color masks is so the random generated diffuse colors can be applied to different areas on each dino. This is also used when players can customize their weapons, buildings, saddles, etc using "Dye" with their own color. The diffuse material is pulled from multiple libraries.

- Just an FYI, I work for Studio Wildcard as a Sr. Level Designer. We are currently in the process of cooking all market-place -based meshes and materials to meet Epic's EULA legal standards for mod support.
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Gildor
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« Reply #13 on: August 06, 2015, 23:39 »

Hi Neodymium.

Nice to meet you here Smiley Thank you for the information and for missing negative reception about UModel.
Regarding 4.5 or 4.6 - there's no changes were made to mesh formats, so it doesn't matter either user selects 4.5 or 4.6 in UI.
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Neodymium
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« Reply #14 on: August 07, 2015, 20:14 »

Of course - no worries  Smiley

I'm just glad to be here. And if anyone has any questions - feel free to shoot me a message pertaining to Ark.

I used to work for Trendy Entertainment years ago - back on Dungeon Defenders, and I see forum posts related to that as well.

A funny story about using Umodel... we once lost some source media animations for the Huntress in Dungeon Defenders. (I think it was the Huntress or maybe some other NPC- it's been a while). Our SVN (which obviously backs every iteration of every file) had saved the incorrect revision and we did not have the Max or Maya animation files. All we had was a package that had one missing set of animations. In a last ditch effort, I was able to use Umodel and export the PSA and animation data and re-import into Maya. Umodel saved the day even for a professional studio.
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