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Topic: Fortnite (Read 288838 times)
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1755 on:
August 03, 2021, 22:36 »
Quote from: Lampy on August 03, 2021, 20:43
who has a key with ariana grande skin?
Aes keys are automatically added to the ben bot posted above and in the Aes Encryption thread.
Logged
Blender + Linux User Here.
Dex
Newbie
Posts: 10
Re: Fortnite
«
Reply #1756 on:
August 03, 2021, 23:32 »
Quote from: Blenux on August 02, 2021, 12:50
SK_KevinBot_HB
yoooo thanks for that one
how'd you find it? just memory?
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1757 on:
August 04, 2021, 11:11 »
Yeah remember the name
Logged
Blender + Linux User Here.
Lampy
Newbie
Posts: 7
Re: Fortnite
«
Reply #1758 on:
August 04, 2021, 12:33 »
Quote from: Blenux on August 03, 2021, 22:36
Quote from: Lampy on August 03, 2021, 20:43
who has a key with ariana grande skin?
Aes keys are automatically added to the ben bot posted above and in the Aes Encryption thread.
My bad. I found a skin
Logged
adamthephantom
Newbie
Posts: 9
Re: Fortnite
«
Reply #1759 on:
August 08, 2021, 01:27 »
Hey guys, using the latest umodel and using the latest key, wanted to try porting some of the environments for backdrops for rendering, but I keep getting crashes. Is anyone able to help?
Unversioned properties problem
UObject::Serialize <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'Door02.Door02', pos=3ED8, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Environments/Sets/Gothic/Meshes/Door02.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1570
Is what popped when trying to do a random door. Tried using 4.26 and 4.27, a few character models work but I get crashes a lot. Am I doing anything wrong?
TY
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1760 on:
August 08, 2021, 20:22 »
Official uModel is currently broken, you will have to get a fixed uModel like this one
here
for now. (Might also be broken haven't tested in a while)
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Blender + Linux User Here.
spiritovod
Global Moderator
Hero Member
Posts: 2167
Re: Fortnite
«
Reply #1761 on:
August 09, 2021, 23:58 »
@adamthephantom: This build should still work for static meshes, as well as for some animations -
https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
Though like stated above, it will not work for some animations from very latest update.
Logged
coverop
Newbie
Posts: 2
Re: Fortnite
«
Reply #1762 on:
August 12, 2021, 09:25 »
Quote from: adamthephantom on August 08, 2021, 01:27
Hey guys, using the latest umodel and using the latest key, wanted to try porting some of the environments for backdrops for rendering, but I keep getting crashes. Is anyone able to help?
Unversioned properties problem
UObject::Serialize <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'Door02.Door02', pos=3ED8, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Environments/Sets/Gothic/Meshes/Door02.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1570
Is what popped when trying to do a random door. Tried using 4.26 and 4.27, a few character models work but I get crashes a lot. Am I doing anything wrong?
TY
This, It keeps happening when you attempt to extract envoirment.
Side note, does anyone know the names for Star Wars envoirment props?
Logged
adamthephantom
Newbie
Posts: 9
Re: Fortnite
«
Reply #1763 on:
August 18, 2021, 01:46 »
Cool, thank you will check it out
Logged
punkeen
Newbie
Posts: 11
Re: Fortnite
«
Reply #1764 on:
September 06, 2021, 04:12 »
Exporting Fortnite Emotes:
Serializing behind stopper (1F641+4 > 1F641)
FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Emote_Downward_CMF.Emote_Downward_CMF', pos=1F716, ver=522/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Game/MainPlayer/Emotes/Downward/Emote_Downward_CMF.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1571
AES USED:
0x3fe5c589d219e71ee15feb8fa9bc6b6224bb58aa826a0fa1d997d92e0d8db23a
0x82B261E6A60D94FCB578C3B8FADA37328CBE6BA3423275F219200550A2966391
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iVendettaHD
Newbie
Posts: 4
Re: Fortnite
«
Reply #1765 on:
September 12, 2021, 11:00 »
Quote from: spiritovod on August 09, 2021, 23:58
@adamthephantom: This build should still work for static meshes, as well as for some animations -
https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
Though like stated above, it will not work for some animations from very latest update.
Don't work
Logged
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1766 on:
September 13, 2021, 08:43 »
if you just want skeleton and static meshes, fmodel can export them.
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Blender + Linux User Here.
iVendettaHD
Newbie
Posts: 4
Re: Fortnite
«
Reply #1767 on:
September 14, 2021, 01:00 »
Quote from: Blenux on September 13, 2021, 08:43
if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version
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spiritovod
Global Moderator
Hero Member
Posts: 2167
Re: Fortnite
«
Reply #1768 on:
September 14, 2021, 03:46 »
I've just checked latest FN version, so:
Quote from: iVendettaHD on September 12, 2021, 11:00
Don't work
Not true for the quoted specific build and respective override option. Only animations doesn't work due to used ACL compression.
Quote from: iVendettaHD on September 14, 2021, 01:00
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version
Except that suggested fmodel is a different software. Also, on the previous pages Gildor already explained that he dropped FN support in latest official builds due to customized format, which can't be properly maintained with current approach.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1769 on:
September 16, 2021, 13:46 »
Quote from: iVendettaHD on September 14, 2021, 01:00
Quote from: Blenux on September 13, 2021, 08:43
if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version
...
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Blender + Linux User Here.
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