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Author Topic: Fortnite  (Read 288838 times)
Juso3D
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Re: Fortnite
« Reply #1755 on: August 03, 2021, 22:36 »

who has a key with ariana grande skin?

Aes keys are automatically added to the ben bot posted above and in the Aes Encryption thread.
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Dex
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Re: Fortnite
« Reply #1756 on: August 03, 2021, 23:32 »

SK_KevinBot_HB

yoooo thanks for that one

how'd you find it? just memory?
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Juso3D
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Re: Fortnite
« Reply #1757 on: August 04, 2021, 11:11 »

Yeah remember the name
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Lampy
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Re: Fortnite
« Reply #1758 on: August 04, 2021, 12:33 »

who has a key with ariana grande skin?

Aes keys are automatically added to the ben bot posted above and in the Aes Encryption thread.

My bad. I found a skin
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adamthephantom
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Re: Fortnite
« Reply #1759 on: August 08, 2021, 01:27 »

Hey guys, using the latest umodel and using the latest key, wanted to try porting some of the environments for backdrops for rendering, but I keep getting crashes. Is anyone able to help?

Unversioned properties problem
UObject::Serialize <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'Door02.Door02', pos=3ED8, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Environments/Sets/Gothic/Meshes/Door02.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1570

Is what popped when trying to do a random door. Tried using 4.26 and 4.27, a few character models work but I get crashes a lot. Am I doing anything wrong?

TY
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Juso3D
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Re: Fortnite
« Reply #1760 on: August 08, 2021, 20:22 »

Official uModel is currently broken, you will have to get a fixed uModel like this one  here for now. (Might also be broken haven't tested in a while)
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spiritovod
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Re: Fortnite
« Reply #1761 on: August 09, 2021, 23:58 »

@adamthephantom: This build should still work for static meshes, as well as for some animations - https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
Though like stated above, it will not work for some animations from very latest update.
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coverop
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Re: Fortnite
« Reply #1762 on: August 12, 2021, 09:25 »

Hey guys, using the latest umodel and using the latest key, wanted to try porting some of the environments for backdrops for rendering, but I keep getting crashes. Is anyone able to help?

Unversioned properties problem
UObject::Serialize <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'Door02.Door02', pos=3ED8, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Environments/Sets/Gothic/Meshes/Door02.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1570

Is what popped when trying to do a random door. Tried using 4.26 and 4.27, a few character models work but I get crashes a lot. Am I doing anything wrong?

TY

This, It keeps happening when you attempt to extract envoirment.

Side note, does anyone know the names for Star Wars envoirment props?
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adamthephantom
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Re: Fortnite
« Reply #1763 on: August 18, 2021, 01:46 »

Cool, thank you will check it out Smiley
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punkeen
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Re: Fortnite
« Reply #1764 on: September 06, 2021, 04:12 »

Exporting Fortnite Emotes:
Serializing behind stopper (1F641+4 > 1F641)
FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Emote_Downward_CMF.Emote_Downward_CMF', pos=1F716, ver=522/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Game/MainPlayer/Emotes/Downward/Emote_Downward_CMF.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1571

AES USED:
0x3fe5c589d219e71ee15feb8fa9bc6b6224bb58aa826a0fa1d997d92e0d8db23a
0x82B261E6A60D94FCB578C3B8FADA37328CBE6BA3423275F219200550A2966391
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iVendettaHD
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Re: Fortnite
« Reply #1765 on: September 12, 2021, 11:00 »

@adamthephantom: This build should still work for static meshes, as well as for some animations - https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
Though like stated above, it will not work for some animations from very latest update.

Don't work
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Juso3D
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Re: Fortnite
« Reply #1766 on: September 13, 2021, 08:43 »

if you just want skeleton and static meshes, fmodel can export them.
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iVendettaHD
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Re: Fortnite
« Reply #1767 on: September 14, 2021, 01:00 »

if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
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spiritovod
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Re: Fortnite
« Reply #1768 on: September 14, 2021, 03:46 »

I've just checked latest FN version, so:

Don't work
Not true for the quoted specific build and respective override option. Only animations doesn't work due to used ACL compression.

Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
Except that suggested fmodel is a different software. Also, on the previous pages Gildor already explained that he dropped FN support in latest official builds due to customized format, which can't be properly maintained with current approach.
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Juso3D
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Re: Fortnite
« Reply #1769 on: September 16, 2021, 13:46 »

if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
...

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