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Author Topic: Batman - Arkham Knight  (Read 117442 times)
TheMask
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Re: Batman - Arkham Knight
« Reply #75 on: July 04, 2015, 06:14 »

unfortunately the ActorX Importer has problems converting/reading a lot of files.
here are some of the "unreadable" files. maybe they share the same error.

http://www.mediafire.com/download/boy7yd5qtmmgwhm
« Last Edit: July 04, 2015, 07:05 by TheMask » Logged
devilblades
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Re: Batman - Arkham Knight
« Reply #76 on: July 04, 2015, 09:19 »

Is there a way to look into the meshes without buying the PC game? I would like to look through it Cheesy
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Gildor
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Re: Batman - Arkham Knight
« Reply #77 on: July 04, 2015, 10:04 »

unfortunately the ActorX Importer has problems converting/reading a lot of files.
here are some of the "unreadable" files. maybe they share the same error.

http://www.mediafire.com/download/boy7yd5qtmmgwhm
These psk files are corrupted. I need the source upk files to find what's wrong. Probably you have some error during export and didn't notice that.
« Last Edit: July 04, 2015, 10:10 by Gildor » Logged
TheMask
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Re: Batman - Arkham Knight
« Reply #78 on: July 04, 2015, 10:21 »

sure thing. these are some of the source upk files:

http://www.mediafire.com/download/if7ih42be8i7h7j
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Gildor
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Re: Batman - Arkham Knight
« Reply #79 on: July 04, 2015, 10:54 »

I've checked all of these files, and found no problem. So I have some questions:
1. are you using recent UModel version?
2. do you have any error reports in notify.log file?
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TheMask
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Re: Batman - Arkham Knight
« Reply #80 on: July 04, 2015, 11:03 »

hmm, strange.
1. yes, i was using the very latest updated version of umodel.
2. ERROR: Error seeking to position FFFFFFFFEFDCB77E
FFileReader::Serialize:File=Chunk6.tfc <- FArchive::ByteOrderSerialize <- FCompressedChunkHeader<<:pos=EFDCB77E <- appReadCompressedChunk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=Chunk6.tfc <- UTexture2D::GetTextureData:Harley_BM3_Face_N <- ExportTexture <- ExportObject:Texture2D'Harley_BM3_Face_N' <- ExportMaterial:MaterialInstanceConstant'Harley_BM3_Face_s2_MIC' <- ExportObject:MaterialInstanceConstant'Harley_BM3_Face_s2_MIC' <- ExportCommonMeshData <- ExportSkeletalMeshLod <- Lod:0 <- ExportObject:SkeletalMesh3'Harley_BM3_Skin' <- ExportObjects <- Main:umodel_version=370

is one of the messages for "Showcase_Characters_Harley.upk" for example
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Gildor
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Re: Batman - Arkham Knight
« Reply #81 on: July 04, 2015, 11:13 »

... umodel_version=370
This is not the latest version. gildor.org contains version 371.
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TheMask
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Re: Batman - Arkham Knight
« Reply #82 on: July 04, 2015, 11:17 »

now that'd explain it. hmm, i've downloaded right after you posted the update status message. maybe i was a little too quick here  Grin
one more thing though. would it be too overconfidence to ask, if there are plans for static mesh support in the future?
those Gotham City assets are gorgeous!
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Gildor
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Re: Batman - Arkham Knight
« Reply #83 on: July 04, 2015, 11:22 »

Sorry, I've just checked - the file was not uploaded.
...
Smiley

if there are plans for static mesh support in the future?
Sure
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Gildor
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Re: Batman - Arkham Knight
« Reply #84 on: July 04, 2015, 16:08 »

Static mesh is supported now.
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diablojin
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Re: Batman - Arkham Knight
« Reply #85 on: July 04, 2015, 16:20 »

Hi Gildor, thanks for the hard work on this, really appreciated.

When I try to export the models which I take it are showcase_characters/players

I get errors and nothing exports

I just tried on pristine batman and got this?

HAHAHA!
WriteTGA <- ExportTexture <- ExportObject:Texture2D'Frontend_Lut' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=372
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Gildor
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Re: Batman - Arkham Knight
« Reply #86 on: July 04, 2015, 16:24 »

Hi,
Sorry for that Smiley It seems that some time gildor.org had development version of UModel uploaded. Just re-download UModel and try again.
I'm doing too many mistakes recently, perhaps I need to get a rest for a few days ...
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diablojin
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Re: Batman - Arkham Knight
« Reply #87 on: July 04, 2015, 16:26 »

You do need a well deserved rest dude! Its the weekend go have some fun
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TheDamnThing
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Re: Batman - Arkham Knight
« Reply #88 on: July 04, 2015, 17:50 »

About those broken psk/pskx files

This package: http://www54.zippyshare.com/v/ZC037MRU/file.html
Has a file called 'Batman_BM3_V2_Skin' inside and it shows up correctly umodel's viewer, however it exports to a unreadable .pskx file.
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Gildor
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Re: Batman - Arkham Knight
« Reply #89 on: July 04, 2015, 19:10 »

I've imported all psk files exported from this upk into Max without any troubles. What kind of troubles do you have? Which Max version do you use? (I use 2015)

Or please explain what did you mean when say "unreadable pskx file".
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