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Author Topic: Lost Ark  (Read 50106 times)
spiritovod
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Re: Lost Ark
« Reply #165 on: May 26, 2023, 06:45 »

@Fia: Does the game even use build-in morphs for meshes? If a mesh has any, it's written at the left bottom corner in the viewer. Because usually it's something runtime generated and not backed into mesh. If there are actually morphs there, provide some upk with such mesh (here or via PM).
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Fia
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Re: Lost Ark
« Reply #166 on: May 27, 2023, 01:04 »

@Fia: Does the game even use build-in morphs for meshes? If a mesh has any, it's written at the left bottom corner in the viewer. Because usually it's something runtime generated and not backed into mesh. If there are actually morphs there, provide some upk with such mesh (here or via PM).

Yeah there is built in @spiritovod
VC2N892NX2HXYCQF0REHFEBF on the Steam version
Object pc_wr_f_00_face_sk this one have 44 morph.

(The one generated at runtime work how ? Bone deform ? Multiple mesh with one base and other with for exemple different facial expression ?)
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spiritovod
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Re: Lost Ark
« Reply #167 on: May 29, 2023, 00:32 »

@Fia: I've updated specific build, it's now possible to export morphed models (to gltf only), like in more recent builds. Only mentioned package has been tested though, if there will be issues with other meshes, please let me know.
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andrewdesi09
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Re: Lost Ark
« Reply #168 on: May 31, 2023, 18:00 »


Thank you so much for the response. I got it working.
Is there a way to make sense of the upk file names to find models easier?
I'm only opening the .upks one by one to check what's inside at the moment.
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spiritovod
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Re: Lost Ark
« Reply #169 on: May 31, 2023, 21:07 »

@andrewdesi09: You can check page 6, where sylvester334 provided some explanation about packages names.
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