Game: Mortal Rite (
steam page)
UE version: 5.0 (early access)
Partially supported in specific build from
this topic with respective override option. Batch export is not recommended, it may crash umodel or produce incorrect results.
Notes:This build is very experimental, so many things doesn't work as expected. If you have crashes not mentioned in the list of known issues below or want to report compatibility with other games, please do it via PM. I didn't bother with GUI much, so you can find respective override options under UE4 versions list.
Known issues (UE5 pre-release): Virtual textures are not supported (it's main issue, as UE5 is using them by default for almost everything), morphs are not supported even for preview, some animations may not work correctly (especially in batch operations), some static meshes may have issues with lods order.
Known issues (UE5 full release): All of the above. Nanite meshes are not supported (only base geometry is parsed from them). For games using io store packages (utoc/ucas) you need to manually append respective skeleton to the loaded skeletal mesh, then manually append animations, and then use animations search (Ctrl+A) - after that it will be possible to preview and export compatible animations. Recent builds are supporting materials with default implementation, but for safety reasons they're disabled by default. Enable them only if you're aware that some crashes may still occur - though it's not helpful for games with io store packages due to general limitations.