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Author Topic: Mortal Rite  (Read 4716 times)
spiritovod
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Mortal Rite
« on: May 09, 2022, 16:27 »

Game: Mortal Rite  (steam page)
UE version: 5.0 (early access)

Partially supported in specific build from this topic with respective override option. Batch export is not recommended, it may crash umodel or produce incorrect results.

Notes:
This build is very experimental, so many things doesn't work as expected. If you have crashes not mentioned in the list of known issues below or want to report compatibility with other games, please do it via PM. I didn't bother with GUI much, so you can find respective override options under UE4 versions list.

Known issues (UE5 pre-release): Virtual textures are not supported (it's main issue, as UE5 is using them by default for almost everything), morphs are not supported even for preview, materials are not parsed properly (disable them if you have any crashes), some animations may not work correctly (especially in batch operations), some static meshes may have issues with lods order.

Known issues (UE5 full release): All of the above. Nanite meshes are not supported (only base geometry is parsed from them), for games using io store packages (utoc/ucas) animations can't be linked and thus previewed/exported at the moment.


* Clipboard03.jpg (215.22 KB, 2546x1238 - viewed 710 times.)
« Last Edit: July 28, 2023, 02:24 by spiritovod » Logged
mark2580
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Re: Mortal Rite
« Reply #1 on: August 01, 2023, 03:40 »

Known issues (UE5 pre-release): Virtual textures are not supported (it's main issue, as UE5 is using them by default for almost everything), morphs are not supported even for preview, materials are not parsed properly (disable them if you have any crashes), some animations may not work correctly (especially in batch operations), some static meshes may have issues with lods order.
Is there any hope that someday these textures will be exported? because once they were ordinary 2D textures
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MARK2580
spiritovod
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Re: Mortal Rite
« Reply #2 on: August 04, 2023, 02:02 »

@mark2580: Unfortunately I don't have much time lately for proper research on anything. If you'll take a look at existing solution(s), the main caveat of virtual textures is that overall approach is related to UDIM and therefore different UV is involved as well, which means you need to implement at least compatible export format, otherwise manual texturing will be very inconvenient (at best), even if you get textures themselves.
« Last Edit: August 04, 2023, 02:16 by spiritovod » Logged
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