Gildor's Forums

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 41 
 on: June 09, 2026, 15:19 
Started by JimCollin - Last post by JimCollin
The Sinking City 2 Demo
UE5.6

UnPackage::CreateExport: /PlayGround/Content/Animation_Asset/Characters/Non_Humans/SlitherBoss/Meshes/MON_SlitherBoss_2.uasset:2 <- UnPackage::SerializeUObject <- HandleSimpleProp: Count=1, Index=0 <- CTypeInfo::SerializeUnversionedProperties4: Type=USkeletalMesh4 <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'MON_SlitherBoss_2.MON_SlitherBoss_2', pos=14, ver=531/0, game=ue5.6 <- UObject::EndLoad <- LoadWholePackage: /PlayGround/Content/Animation_Asset/Characters/Non_Humans/SlitherBoss/Meshes/MON_SlitherBoss_2.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix245


 42 
 on: June 08, 2026, 00:05 
Started by spiritovod - Last post by spiritovod
@TerryXX, @rotten-eyed: They've switched to unversioned properties now. I've updated specific build to support latest game version, but it's highly recommended to use version 1.004 or below for proper results. For latest version I can only fix possible crashes, but not improve compatibility in case of inconsistencies.

Aside from that, some static meshes which should be loadable in general (like accessories), but were not due to missed implementation, are now supported as well. Note about static meshes from the first post is still applied though.

 43 
 on: June 06, 2026, 22:44 
Started by spiritovod - Last post by rotten-eyed
I also get an error as of today for any skeletal mesh or textures.

assertion failed: Pos >= 0 && Pos <= UncompressedSize

FIOStoreFile::Seek: file=1138 <- CTypeInfo::SerializeUnversionedProperties4: Type=UTexture2D <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'NP0002_00_Eye_C.NP0002_00_Eye_C', pos=3FD, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /End/Content/Character/NonPlayer/NP0002_00_Jessie_Standard/Texture/NP0002_00_Eye_C.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix3

 44 
 on: June 06, 2026, 00:36 
Started by spiritovod - Last post by riccochet
Sorry for asking a stupid question, but where is the Ines model located? I'm tired of searching for it


In the character folder, look for the PC folder, in there look for MESH, and then folder 018 has all Ines models in it.

 45 
 on: June 05, 2026, 16:53 
Started by spiritovod - Last post by TerryXX
Hi spiritovod with the latest patch of the game they changed the system and so now Umodel doesn't work anymore, here is the new error:
FIOStoreFile::Seek: file=9405 <- CTypeInfo::SerializeUnversionedProperties4: Type=USkeletalMesh4 <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'PC0005_00.PC0005_00', pos=4EEC, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /End/Content/Character/Player/PC0005_00_Yuffie_Standard/Model/PC0005_00.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix6  If you need any files let me know, thanks a lot.

 46 
 on: June 04, 2026, 20:11 
Started by spiritovod - Last post by spiritovod
@fongmo: If you have issues/crashes with other assets, you can report them as well. I can take a look if it can be fixed or it's related to some general build limitations.

 47 
 on: June 04, 2026, 17:02 
Started by spiritovod - Last post by fongmo
@fongmo: I can't reproduce the issue with latest game version. It's possible that you have light version installed (can be selected in the launcher), where only header part of some assets is present, while bulk data is downloaded at runtime while you're playing. Trying to open such incomplete assets will lead to issues similar to the one from your error.
I truly didn’t realize where the problem stemmed from at all. I had installed the lightweight version previously, and after switching to the standard edition just now, the problem no longer occurs, with all model assets loading smoothly.
Incidentally, an error appeared when I accidentally clicked a map asset, which I assume is normal.
I’m extremely thankful for your kind assistance! This issue has been bothering me for quite some time, and I really appreciate you taking your valuable time to reply to my message.

 48 
 on: June 04, 2026, 05:22 
Started by spiritovod - Last post by Crosscrusade
Ah, thank you for explaining and sorry to bother you with this.

 49 
 on: June 03, 2026, 01:40 
Started by spiritovod - Last post by spiritovod
@fongmo: I can't reproduce the issue with latest game version. It's possible that you have light version installed (can be selected in the launcher), where only header part of some assets is present, while bulk data is downloaded at runtime while you're playing. Trying to open such incomplete assets will lead to issues similar to the one from your error.

 50 
 on: June 02, 2026, 18:59 
Started by spiritovod - Last post by spiritovod
@Crosscrusade: Base apk contains only some basic assets, most of the game is downloaded upon the first launch, like for most modern games. You need to merge downloaded packages with packages from base apk for things to work properly. It's already explained above where downloaded content for the game is stored.

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