Gildor's Forums

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 41 
 on: August 07, 2026, 21:11 
Started by spiritovod - Last post by spiritovod
@rcsinger: I've updated the first post, it should be more clear which build should be used and how. You need to use acl build mentioned there, with game specific override (with the game name) and disable morph targets at umodel's startup screen. I didn't test everything, in case of issues - considering that you've followed instructions above - you can report them, there is copy button in crash window for it.

 42 
 on: August 07, 2026, 02:25 
Started by spiritovod - Last post by rcsinger
I know I'm late to the fray here but I just recently got the game for steam and am looking to export some characters.
I have tries the builds from the earlier post by spiritofvod but Im not sure that I have the right link. I still get crash errors whenever I try to view or export

 43 
 on: August 06, 2026, 15:21 
Started by spiritovod - Last post by spiritovod
@umbradiadem: It's explained in the first post:
Quote
For general limitations and possible issues please read this topic (most textures for skeletal meshes are virtual ones).

 44 
 on: August 06, 2026, 03:39 
Started by spiritovod - Last post by umbradiadem
This model is not showing up right. The textures are present, but I cannot export them.

 45 
 on: August 05, 2026, 15:09 
Started by Modphex - Last post by freemanpro
Thx. Everything works.

 46 
 on: August 05, 2026, 00:31 
Started by Modphex - Last post by spiritovod
@freemanpro: Apparently a few things changed with enhanced update, released in August 2025. I've updated specific build, it should work with latest game versions now. Though it will not be backward compatible with older versions from before the mentioned update (it would be still possible to open them by disabling materials).

 47 
 on: August 04, 2026, 23:35 
Started by yuehen - Last post by spiritovod
@TODDY2026: Since the game is using standard packages, you can use generic 4.27 script from the topic with keys. Though it's not required unless you need assets not supported by umodel, and I'm not sure about extracted paths, since in umodel a workaround is used to make them more valid. If you have other questions regarding quickbms related things, please address them to the topic with keys.

 48 
 on: August 04, 2026, 20:44 
Started by yuehen - Last post by TODDY2026
Which BMS should I use to extract this MIR M game?

 49 
 on: August 04, 2026, 19:04 
Started by Modphex - Last post by freemanpro
I get this error .

Memory: bad allocation size 1879048192 bytes
appMalloc: size=1879048192 (total=430 Mbytes) <- FArray::Empty: 58720256 x 32 <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UMaterialInstanceConstant <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'MLI_Senua_headPiece.MLI_Senua_headPiece', pos=1A, ver=528/0, game=hell2 <- UObject::EndLoad <- LoadWholePackage: /Hellblade2/Content/Characters/Senua/Rig/SK_Senua_Body.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix264

 50 
 on: August 04, 2026, 10:34 
Started by spiritovod - Last post by Leonaura
I downloaded the new build with the new override, and you're right, it's working perfectly now. I'll keep an eye on it anyway, but I don't think it'll cause any major problems  Cheesy

Oh, and you really helped me out with the CTRL+M thing.

Thanks a lot!  smiley

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