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PlayerUnknown's Battlegrounds
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Topic: PlayerUnknown's Battlegrounds (Read 36492 times)
azgoodaz
Newbie
Posts: 6
Re: PlayerUnknown's Battlegrounds
«
Reply #105 on:
May 25, 2022, 17:55 »
Error when viewing on 4.16.
Code:
Memory: bad allocation size 1480875846 bytes
appMalloc: size=1480875846 (total=76 Mbytes)
<- FArray::Empty: 1480875846 x 1 <- FString<< <- FTexturePlatformData<<
<- UTexture2D::Serialize4 <- UTexture2D::Serialize
<- LoadObject: Texture2D'Sanhok_Minimap.Sanhok_Minimap', pos=375, ver=513/0 (unversioned), game=ue4.16
<- UObject::EndLoad <- LoadWholePackage: /Game/Maps/Savage/Savage_Minimap.uasset <- CUmodelApp::ShowPackageUI
<- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1587
Logged
spiritovod
Global Moderator
Hero Member
Posts: 2168
Re: PlayerUnknown's Battlegrounds
«
Reply #106 on:
May 26, 2022, 16:04 »
@azgoodaz: Like it was already said above, you need to use updated specific build from
this post
, since official build doesn't support textures and static meshes for this game.
Logged
azgoodaz
Newbie
Posts: 6
Re: PlayerUnknown's Battlegrounds
«
Reply #107 on:
May 27, 2022, 18:36 »
Quote from: spiritovod on May 26, 2022, 16:04
@azgoodaz: Like it was already said above, you need to use updated specific build from
this post
, since official build doesn't support textures and static meshes for this game.
It happens to everything, not just static meshes or textures. This is an 'icon' for the game that appears in the UI but it just crashes the viewer now. This is 100% a bug and not an intended feature since this UI icon appeared in previous UE Viewer revisions.
Code:
appMalloc: size=1480875846 (total=76 Mbytes) <- FArray::Empty: 1480875846 x 1 <- FString<< <- FTexturePlatformData<<
<- UTexture2D::Serialize4 <- UTexture2D::Serialize
<- LoadObject: Texture2D'icon_ammo_762mm.icon_ammo_762mm', pos=433, ver=513/0 (unversioned), game=ue4.16
<- UObject::EndLoad <- LoadWholePackage: /Game/UI/item/ammo/icon_ammo_762mm.uasset
<- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1
<- VisualizerLoop <- Main: umodel_build=1587
Logged
spiritovod
Global Moderator
Hero Member
Posts: 2168
Re: PlayerUnknown's Battlegrounds
«
Reply #108 on:
May 27, 2022, 19:23 »
@azgoodaz: It's because devs changed texture assets for a while, and all icons / ui elements and such
are
texture assets. It's not a bug, since bug is when something doesn't work properly in a game with
default engine implementation
and this is not the case. The solution (modified umodel build, created specially for this game) was already provided to you, you just need to download updated version of it from original post.
«
Last Edit: May 27, 2022, 19:42 by spiritovod
»
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: PlayerUnknown's Battlegrounds
«
Reply #109 on:
June 10, 2022, 08:12 »
Well try to fix today.
Logged
Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: PlayerUnknown's Battlegrounds
«
Reply #110 on:
June 10, 2022, 13:33 »
Fixed
Logged
Blender + Linux User Here.
spiritovod
Global Moderator
Hero Member
Posts: 2168
Re: PlayerUnknown's Battlegrounds
«
Reply #111 on:
June 10, 2022, 14:20 »
@Juso3D: Please don't do it and link original post instead. Due to direct links people may obtain outdated build in case of future updates and encounter errors. I don't understand why almost everyone in this topic is tend to link anything except the original post with fixed build. As a result, around two pages can be removed, because those quotes of quotes with already expired links are confusing.
Logged
Gnomorez
Newbie
Posts: 3
Re: PlayerUnknown's Battlegrounds
«
Reply #112 on:
September 27, 2022, 04:44 »
It's been over a year already and it's still not possible to extract character models, really?
Devs did some black magic that even Fortnite with all it's millions is not capable of or what.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: PlayerUnknown's Battlegrounds
«
Reply #113 on:
September 27, 2022, 05:02 »
Quote from: Gnomorez on September 27, 2022, 04:44
It's been over a year already and it's still not possible to extract character models, really?
Devs did some black magic that even Fortnite with all it's millions is not capable of or what.
This post spiritovod posted in Super People thread explains why, same system.
Explained Here
Logged
Blender + Linux User Here.
YINGYE
Newbie
Posts: 4
Re: PlayerUnknown's Battlegrounds
«
Reply #114 on:
November 14, 2022, 16:39 »
appDecompress unknown compression flags 16 Please how to solve it
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YINGYE
Newbie
Posts: 4
Re: PlayerUnknown's Battlegrounds
«
Reply #115 on:
November 14, 2022, 17:46 »
Found 0 game files (0 skipped) in 0 folders at path "F:\BaiduNetdiskDownload\PAK"
Scanned game directory in 0.0 sec, 1 allocs, 0.00 MBytes serialized in 0 calls.
How to solve the problem of unzipped files
Logged
spiritovod
Global Moderator
Hero Member
Posts: 2168
Re: PlayerUnknown's Battlegrounds
«
Reply #116 on:
November 14, 2022, 22:28 »
@YINGYE: You need to use specific umodel build from
this post
for the game. You may also need to read
that post
as well.
Logged
YINGYE
Newbie
Posts: 4
Re: PlayerUnknown's Battlegrounds
«
Reply #117 on:
November 17, 2022, 17:07 »
Where can I download the old version of the game? The test version does not have the model I want
Logged
IcesX
Newbie
Posts: 18
Re: PlayerUnknown's Battlegrounds
«
Reply #118 on:
January 16, 2023, 16:11 »
Quote from: spiritovod on November 14, 2022, 22:28
@YINGYE: You need to use specific umodel build from
this post
for the game. You may also need to read
that post
as well.
latest version error
Logged
spiritovod
Global Moderator
Hero Member
Posts: 2168
Re: PlayerUnknown's Battlegrounds
«
Reply #119 on:
January 16, 2023, 23:14 »
@IcesX: I can't reproduce the error, probably it's not rolled out to main server yet. And I don't feel like supporting experimental or test branches would be good idea.
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